Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTLeaderboardSettings (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Settings >> UTLeaderboardSettings
Package: 
UTGame
This class in other games:
UT3

This class holds the game modes and leaderboard time line filters

Default values[edit]

Property Value
LocalizedSettings[1]
Member Value
Id 1
LocalizedSettings[2]
Member Value
Id 2
ValueIndex 2
LocalizedSettingsMappings[0]
Member Value
ColumnHeaderText "GameModes"
Name 'GameMode'
ValueMappings
Member Value
Name 'Deathmatch'
Member Value
Id 4
Name 'Team Deathmatch'
Member Value
Id 5
Name 'Duel'
Member Value
Id 1
Name 'Capture The Flag'
Member Value
Id 3
Name 'Vehicle CTF'
Member Value
Id 2
Name 'Warfare'
LocalizedSettingsMappings[1]
Member Value
ColumnHeaderText "MatchTypes"
Id 1
Name 'MatchType'
ValueMappings
Member Value
Name 'Pure Server'
Member Value
Id 1
Name 'Custom Server'
LocalizedSettingsMappings[2]
Member Value
ColumnHeaderText "PlayerFilters"
Id 2
Name 'PlayerFilter'
ValueMappings
Member Value
Name 'Player'
Member Value
Id 1
Name 'Centered On Player'
Member Value
Id 2
Name 'Friends Only'
Member Value
Id 3
Name 'Top Ranking'

Enums[edit]

ELeaderboardFilters[edit]

LF_GameMode 
LF_MatchType 
LF_PlayerFilterType 

EMatchTypeSettings[edit]

MTS_Ranked 
MTS_Player 

EPlayerFilterSettings[edit]

PFS_Player 
PFS_CenteredOnPlayer 
PFS_Friends 
PFS_TopRankings 

Instance functions[edit]

MoveToNextSettingValue[edit]

function MoveToNextSettingValue (int SettingId)

Moves to the next value index for the specified setting, wraps around to the first element if it hits zero.

Parameters:

  • SettingId - SettingId to move to the next value.