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UE3:SoundNodeAttenuation (UDK)
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Defines how a sounds changes volume with distance to the listener
Properties[edit]
Property group 'Attenuation'[edit]
bAttenuate[edit]
Type: bool
Enable attenuation via volume
Default value: True
bSpatialize[edit]
Type: bool
Enable the source to be positioned in 3D
Default value: True
dBAttenuationAtMax[edit]
Type: float
The volume at maximum distance in deciBels
Default value: -60.0
DistanceAlgorithm[edit]
Type: SoundDistanceModel
What kind of attenuation model to use
DistanceType[edit]
Type: ESoundDistanceCalc
How to calculate the distance from the sound to the listener
RadiusMax[edit]
Type: float
The range at which the sound has attenuated completely
Default value: 4000.0
RadiusMin[edit]
Type: float
The range at which the sound starts attenuating
Default value: 400.0
Property group 'LowPassFilter'[edit]
bAttenuateWithLPF[edit]
Type: bool
Enable attenuation via low pass filter
LPFRadiusMax[edit]
Type: float
The range at which to apply the maximum amount of low pass filter
Default value: 6000.0
LPFRadiusMin[edit]
Type: float
The range at which to start applying a low passfilter
Default value: 3000.0
Internal variables[edit]
bAttenuateWithLowPassFilter[edit]
Type: bool
Modifiers: editconst, deprecated
Default value: True
DistanceModel[edit]
Type: SoundDistanceModel
Modifiers: editconst, deprecated
Default value: ATTENUATION_Logarithmic
LPFMaxRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: editconst, deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMaxRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
LPFMinRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: editconst, deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMinRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
MaxRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: editconst, deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
MinRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: editconst, deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionMinRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Enums[edit]
ESoundDistanceCalc[edit]
- SOUNDDISTANCE_Normal
- SOUNDDISTANCE_InfiniteXYPlane
- SOUNDDISTANCE_InfiniteXZPlane
- SOUNDDISTANCE_InfiniteYZPlane
SoundDistanceModel[edit]
- ATTENUATION_Linear
- ATTENUATION_Logarithmic
- ATTENUATION_Inverse
- ATTENUATION_LogReverse
- ATTENUATION_NaturalSound