Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:Emitter (UDK)
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Native functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 ApplyCheckpointRecord
- 3.3.2 CreateCheckpointRecord
- 3.3.3 HideSelf
- 3.3.4 OnParticleEventGenerator
- 3.3.5 OnParticleSystemFinished
- 3.3.6 OnSetParticleSysParam
- 3.3.7 OnToggle
- 3.3.8 SetActorParameter
- 3.3.9 SetColorParameter
- 3.3.10 SetExtColorParameter
- 3.3.11 SetFloatParameter
- 3.3.12 SetVectorParameter
- 3.3.13 ShouldSaveForCheckpoint
- Package:
- Engine
- Direct subclasses:
- EmitterCameraLensEffectBase, EmitterSpawnable, PhysXEmitterSpawnable, UTEmitCameraEffect, UTEmitter
- This class in other games:
- U2XMP, UT2003, UE2Runtime, UT2004, UT3
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Emitter actor class.
Properties
Property group 'Emitter'
bPostUpdateTickGroup
Type: bool
LightEnvironment
Type: DynamicLightEnvironmentComponent
Modifiers: editconst, const
ParticleSystemComponent
Type: ParticleSystemComponent
Modifiers: editconst, const
Default value: ParticleSystemComponent'ParticleSystemComponent0'
Internal variables
bCurrentlyActive
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed emitters on clients
bDestroyOnSystemFinish
Type: bool
Default values
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.5 | ||||||||||
bTreatAsASprite | True | ||||||||||
ReplacementPrimitive | None |
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bIsScreenSizeScaled | True |
HiddenGame | True |
ReplacementPrimitive | None |
ScreenSize | 0.0025 |
Sprite | Texture2D'EditorResources.S_Emitter' |
Structs
CheckpointRecord
- bool bIsActive
Functions
Native functions
SetTemplate
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
ShutDown
Overrides: Actor.ShutDown
ShutDown an actor.
Other instance functions
ApplyCheckpointRecord
CreateCheckpointRecord
HideSelf
Function used to have the emitter hide itself and put itself into stasis *
OnParticleEventGenerator
Handling ParticleEventGenerator event from Kismet. - Does nothing... just here to stop Kismet from complaining
OnParticleSystemFinished
OnSetParticleSysParam
Kismet handler for setting particle instance parameters.
OnToggle
Handling Toggle event from Kismet.