I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:Engine (UDK)"
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{{code|native static final function [[bool]] '''IsEditor''' ()}} | {{code|native static final function [[bool]] '''IsEditor''' ()}} | ||
− | + | '''Returns:''' | |
+ | :the GIsEditor flag setting | ||
====IsGame==== | ====IsGame==== |
Revision as of 05:24, 17 January 2010
Contents
- 1 Properties
- 2 Enums
- 3 Structs
- 4 Static native functions
- 4.1 AddOverlay
- 4.2 AddOverlayWrapped
- 4.3 GetAdditionalFont
- 4.4 GetAudioDevice
- 4.5 GetBuildDate
- 4.6 GetCurrentWorldInfo
- 4.7 GetLargeFont
- 4.8 GetLastMovieName
- 4.9 GetMediumFont
- 4.10 GetSmallFont
- 4.11 GetSubtitleFont
- 4.12 GetTinyFont
- 4.13 IsEditor
- 4.14 IsGame
- 4.15 IsSplitScreen
- 4.16 PlayLoadMapMovie
- 4.17 RemoveAllOverlays
- 4.18 StopMovie
- Package:
- Engine
- Known classes within Engine:
- GameViewportClient, LocalPlayer, UTGameViewportClient
- Direct subclasses:
- EditorEngine, GameEngine
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, U2XMP, UT2004, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Engine: The base class of the global application object classes.
Properties
Property group 'Colors'
C_AddWire
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 127 |
R | 127 |
C_BrushShape
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 128 |
C_BrushWire
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 192 |
C_BSPCollision
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 223 |
G | 157 |
R | 149 |
C_NonSolidWire
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 32 |
G | 192 |
R | 63 |
C_OrthoBackground
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 163 |
G | 163 |
R | 163 |
C_ScaleBoxHi
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 157 |
G | 149 |
R | 223 |
C_SemiSolidWire
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 127 |
C_SubtractWire
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 63 |
G | 192 |
R | 255 |
C_Volume
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 196 |
R | 255 |
C_VolumeCollision
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 157 |
G | 223 |
R | 149 |
C_WireBackground
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
C_WorldBox
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 40 |
G | 0 |
R | 0 |
Property group 'Settings'
bForceStaticTerrain
Type: bool
Modifiers: config
Flag for forcing terrain to be 'static' (MinTessellationLevel = MaxTesselationLevel) Game time only...
bSubtitlesEnabled
Type: bool
Modifiers: config
Flag for completely disabling subtitles for localized sounds.
Default value: True
bSubtitlesForcedOff
Type: bool
Modifiers: config
Flag for forcibly disabling subtitles even if you try to turn them back on they will be off
bUseBackgroundLevelStreaming
Type: bool
Modifiers: config
Whether to allow background level streaming.
Default value: True
bUseSound
Type: bool
Modifiers: config
Default value: True
bUseTextureStreaming
Type: bool
Modifiers: config
Whether to use texture streaming.
Default value: True
StreamingDistanceFactor
Type: float
Fudge factor for tweaking the distance based miplevel determination
TimeBetweenPurgingPendingKillObjects
Type: float
Modifiers: config
Time in seconds (game time) we should wait between purging object references to objects that are pending kill
Default value: 30.0
Internal variables
See Engine internal variables.
Enums
ETransitionType
A transition type.
- TT_None
- TT_Paused
- TT_Loading
- TT_Saving
- TT_Connecting
- TT_Precaching
Structs
DropNoteInfo
Modifiers: native
Info about one note dropped in the map during PIE.
- Object.Vector Location
- Location to create Note actor in edited level.
- Object.Rotator Rotation
- Rotation to create Note actor in edited level.
- string Comment
- Text to assign to Note actor in edited level.
StatColorMapEntry
Modifiers: native
- float In
- Object.Color Out
StatColorMapping
Modifiers: native
- string StatName
- array<StatColorMapEntry> ColorMap
- bool DisableBlend
Static native functions
AddOverlay
Adds a text overlay to the movie
Parameters:
- Font - Font to use to display (must be in the root set so this will work during loads)
- Text - Text to display
- X - X location in resolution-independent coordinates (ignored if centered)
- Y - Y location in resolution-independent coordinates
- ScaleX - Text horizontal scale
- ScaleY - Text vertical scale
- bIsCentered - TRUE if the text should be centered
AddOverlayWrapped
Adds a wrapped text overlay to the movie
Parameters:
- Font - Font to use to display (must be in the root set so this will work during loads)
- Text - Text to display
- X - X location in resolution-independent coordinates (ignored if centered)
- Y - Y location in resolution-independent coordinates
- ScaleX - Text horizontal scale
- ScaleY - Text vertical scale
- WrapWidth - Number of pixels before text should wrap
GetAdditionalFont
Returns the specified additional font.
Parameters:
- AdditionalFontIndex - Index into the AddtionalFonts array.
GetAudioDevice
Returns:
- the audio device (will be None if sound is disabled)
GetBuildDate
Returns version info from the engine
GetCurrentWorldInfo
Returns a pointer to the current world.
GetLargeFont
Returns the engine's default large font
GetLastMovieName
Returns:
- Returns the name of the last movie that was played.
GetMediumFont
Returns the engine's default medium font
GetSmallFont
Returns the engine's default small font
GetSubtitleFont
Returns the engine's default subtitle font
GetTinyFont
Returns the engine's default tiny font
IsEditor
Returns:
- the GIsEditor flag setting
IsGame
Returns:
- the GIsGame flag is setting
IsSplitScreen
Returns:
- whether we're currently running in splitscreen (more than one local player)
PlayLoadMapMovie
Play one of the LoadMap loading movies as configured by ini file
Returns:
- TRUE if a movie was played
RemoveAllOverlays
Removes all overlays from displaying
StopMovie
Stops the current movie
Parameters:
- bDelayStopUntilGameHasRendered - If TRUE, the engine will delay stopping the movie until after the game has rendered at least one frame