UE3:AudioDevice (UDK)

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UDK Object >> Subsystem >> AudioDevice
Package:
Engine
This class in other games:


Properties

Property group 'AudioDevice'

SoundClasses

Type: Map{FName, class USoundClass*}

Map of available sound classes

Internal variables

See AudioDevice internal variables.

Enums

EDebugState

Debug state of the audio system

DEBUGSTATE_None
DEBUGSTATE_IsolateDryAudio
DEBUGSTATE_IsolateReverb
DEBUGSTATE_TestLPF
DEBUGSTATE_TestStereoBleed
DEBUGSTATE_TestLFEBleed
DEBUGSTATE_DisableLPF

ESoundClassName

Filled out with entries from DefaultEngine.ini

Master

ETTSSpeaker

The different voices available for TTS

TTSSPEAKER_Paul
TTSSPEAKER_Harry
TTSSPEAKER_Frank
TTSSPEAKER_Dennis
TTSSPEAKER_Kit
TTSSPEAKER_Betty
TTSSPEAKER_Ursula
TTSSPEAKER_Rita
TTSSPEAKER_Wendy

Structs

AudioClassInfo

Modifiers: native

Structure for collating info about sound classes

int NumResident
int SizeResident
int NumRealTime
int SizeRealTime

Listener

Modifiers: native

Defines the properties of the listener

PortalVolume PortalVolume
Object.Vector Location
Object.Vector Up
Object.Vector Right
Object.Vector Front

Native functions

SetSoundMode

native final function bool SetSoundMode (name NewMode)

Sets a new sound mode and applies it to all appropriate sound classes