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UE3:ForceFeedbackWaveform (UT3)
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Object >> ForceFeedbackWaveform |
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This class manages the waveform data for a forcefeedback device, specifically for the xbox gamepads.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'ForceFeedbackWaveform'[edit]
bIsLooping[edit]
Type: bool
Whether this waveform should be looping or not
Samples[edit]
Type: array<WaveformSample>
The list of samples that make up this waveform
Enums[edit]
EWaveformFunction[edit]
The type of function that generates the waveform sample
- WF_Constant
- WF_LinearIncreasing
- WF_LinearDecreasing
- WF_Sin0to90
- WF_Sin90to180
- WF_Sin0to180
- WF_Noise
Structs[edit]
WaveformSample[edit]
Modifiers: native
Holds a single sample's information
- byte LeftAmplitude
- Use a byte with a range of 0 to 100 to represent the percentage of
"on". This cuts the data needed to store the waveforms in half.
- byte RightAmplitude
- EWaveformFunction LeftFunction
- For function generated samples, the type of function
- EWaveformFunction RightFunction
- float Duration
- The amount of time this sample plays