Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:GameCrowdGroup (UDK)

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UDK Object >> GameCrowdGroup
Package: 
GameFramework

null

Properties

Members

Type: array<GameCrowdAgent>


Instance functions

AddMember

function AddMember (GameCrowdAgent Agent)


RemoveMember

function RemoveMember (GameCrowdAgent Agent)


UpdateDestinations

function UpdateDestinations (GameCrowdDestination NewDestination)