My program doesn't have bugs. It just develops random features.

UE3:GameFixedCamera (UDK)

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UDK Object >> GameCameraBase >> GameFixedCamera
Package: 
GameFramework

"Fixed" camera mode. Views through a CameraActor in the level.

Properties

Property group 'GameFixedCamera'

DefaultFOV

Type: float

Modifiers: const, protected

FOV to fall back to if we can't get one from somewhere else.

Default value: 80.0

Instance functions

OnBecomeActive

function OnBecomeActive (GameCameraBase OldCamera)

Overrides: GameCameraBase.OnBecomeActive

Called when Camera mode becomes active

UpdateCamera

simulated function UpdateCamera (Pawn P, float DeltaTime, out Camera.TViewTarget OutVT)

Overrides: GameCameraBase.UpdateCamera

Expected to fill in OutVT with new camera pos/loc/fov.