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Difference between revisions of "UE3:HeightFogComponent (UT3)"
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affects the scale for the fog layer's thickness | affects the scale for the fog layer's thickness | ||
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+ | '''Default value:''' 5.0E-5 | ||
====ExtinctionDistance==== | ====ExtinctionDistance==== | ||
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affects the inscattering color | affects the inscattering color | ||
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+ | '''Default value:''' 0.1 | ||
====LightColor==== | ====LightColor==== |
Latest revision as of 07:40, 23 May 2008
Object >> Component >> ActorComponent >> HeightFogComponent |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'HeightFogComponent'[edit]
bEnabled[edit]
Type: bool
Modifiers: const
True if the fog is enabled.
Default value: True
Density[edit]
Type: float
Modifiers: const, interp
affects the scale for the fog layer's thickness
Default value: 5.0E-5
ExtinctionDistance[edit]
Type: float
Modifiers: const, interp
The distance at which light passing through the fog is 100% extinguished.
Default value: 1.0E8
LightBrightness[edit]
Type: float
Modifiers: const, interp
affects the inscattering color
Default value: 0.1
LightColor[edit]
Type: Object.Color
Modifiers: const, interp
Fog color to blend with the scene
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 255 |
R | 255 |
StartDistance[edit]
Type: float
Modifiers: const, interp
distance at which fog starts affecting the scene
Internal variables[edit]
Height[edit]
Type: float
Modifiers: const
z-height for the fog plane - updated by the owning actor
Native functions[edit]
SetEnabled[edit]
Changes the enabled state of the height fog component.
Parameters:
- bSetEnabled - The new value for bEnabled.