Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:HeightFogComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> HeightFogComponent
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'HeightFogComponent'

bEnabled

Type: bool

Modifiers: const

True if the fog is enabled.

Default value: True

Density

Type: float

Modifiers: const, interp

affects the scale for the fog layer's thickness

ExtinctionDistance

Type: float

Modifiers: const, interp

The distance at which light passing through the fog is 100% extinguished.

Default value: 1.0E8

LightBrightness

Type: float

Modifiers: const, interp

affects the inscattering color

LightColor

Type: Object.Color

Modifiers: const, interp

Fog color to blend with the scene

Default value:

Member Value
A 0
B 255
G 255
R 255

StartDistance

Type: float

Modifiers: const, interp

distance at which fog starts affecting the scene

Internal variables

Height

Type: float

Modifiers: const

z-height for the fog plane - updated by the owning actor

Native functions

SetEnabled

final native function SetEnabled (bool bSetEnabled)

Changes the enabled state of the height fog component.

Parameters:

  • bSetEnabled - The new value for bEnabled.