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UE3:Input (UDK)
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Revision as of 12:47, 6 November 2009 by (Talk)
Object >> UIRoot >> Interaction >> Input |
- Package:
- Engine
- Direct subclasses:
- EditorViewportInput, PlayerInput
- This class in other games:
- UT3
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Input Object that maps key events to key bindings
Properties
AxisArray
Modifiers: native, const, init
Bindings
Modifiers: config
CurrentDelta
Type: float
Modifiers: const
CurrentDeltaTime
Type: float
Modifiers: const
CurrentEvent
Type: Object.EInputEvent
Modifiers: const
NameToPtr
Type: Map{FName,void*}
Modifiers: native, const
PressedKeys
Modifiers: const
list of keys which this interaction handled a pressed event for
Structs
KeyBind
Modifiers: native
- name Name
- string Command
- bool Control
- bool Shift
- bool Alt
- bool bIgnoreCtrl
- if true, the bind will not be activated if the corresponding key is held down
- bool bIgnoreShift
- if true, the bind will not be activated if the corresponding key is held down
- bool bIgnoreAlt
- if true, the bind will not be activated if the corresponding key is held down
Functions
Exec functions
SetBind
Native functions
GetBind
ResetInput
native function ResetInput ()