The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:InterpData (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceVariable >> InterpData
Package: 
Engine
This class in other games:
UDK

InterpData


Actual interpolation data, containing keyframe tracks, event tracks etc. This does not contain any Actor references or state, so can safely be stored in packages, shared between multiple Actors/SeqAct_Interps etc.

Properties

CurveEdSetup

Type: InterpCurveEdSetup

Modifiers: export

Used for curve editor to remember curve-editing setup. Only loaded in editor.

DefaultFilters

Type: array<InterpFilter>

Modifiers: editoronly, transient

Array of default filters.

EdSectionEnd

Type: float

Used in editor for defining sections to loop, stretch etc.

Default value: 2.0

EdSectionStart

Type: float

Used in editor for defining sections to loop, stretch etc.

Default value: 1.0

InterpFilters

Type: array<InterpFilter>

Modifiers: editoronly

Used for filtering which tracks are currently visible.

InterpGroups

Type: array<InterpGroup>

Modifiers: export

Actual interpolation data. Groups of InterpTracks.

InterpLength

Type: float

Duration of interpolation sequence - in seconds.

Default value: 5.0

PathBuildTime

Type: float

Position in Interp to move things to for path-building in editor.

SelectedFilter

Type: InterpFilter

Modifiers: editoronly

The currently selected filter.

Default values

Property Value
ObjColor
Member Value
A 255
B 0
G 128
R 255
ObjName "Matinee Data"