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UE3:InterpData (UDK)

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UDK Object >> SequenceObject >> SequenceVariable >> InterpData
Package: 
Engine
This class in other games:
UT3

InterpData


Actual interpolation data, containing keyframe tracks, event tracks etc. This does not contain any Actor references or state, so can safely be stored in packages, shared between multiple Actors/SeqAct_Interps etc.

Properties[edit]

Property group 'InterpData'[edit]

bShouldBakeAndPrune[edit]

Type: bool

If TRUE, then the matinee should be baked and pruned at cook time.

Internal variables[edit]

CurveEdSetup[edit]

Type: InterpCurveEdSetup

Modifiers: export

Used for curve editor to remember curve-editing setup. Only loaded in editor.

DefaultFilters[edit]

Type: array<InterpFilter>

Modifiers: editoronly, transient

Array of default filters.

EdSectionEnd[edit]

Type: float

Used in editor for defining sections to loop, stretch etc.

Default value: 2.0

EdSectionStart[edit]

Type: float

Used in editor for defining sections to loop, stretch etc.

Default value: 1.0

InterpFilters[edit]

Type: array<InterpFilter>

Modifiers: editoronly

Used for filtering which tracks are currently visible.

InterpGroups[edit]

Type: array<InterpGroup>

Modifiers: export

Actual interpolation data. Groups of InterpTracks.

InterpLength[edit]

Type: float

Duration of interpolation sequence - in seconds.

Default value: 5.0

PathBuildTime[edit]

Type: float

Position in Interp to move things to for path-building in editor.

SelectedFilter[edit]

Type: InterpFilter

Modifiers: editoronly

The currently selected filter.

Default values[edit]

Property Value
ObjColor
Member Value
A 255
B 0
G 128
R 255
ObjName "Matinee Data"