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UE3:InterpData (UDK)
Object >> SequenceObject >> SequenceVariable >> InterpData |
Contents
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InterpData
Actual interpolation data, containing keyframe tracks, event tracks etc. This does not contain any Actor references or state, so can safely be stored in packages, shared between multiple Actors/SeqAct_Interps etc.
Properties[edit]
Property group 'InterpData'[edit]
bShouldBakeAndPrune[edit]
Type: bool
If TRUE, then the matinee should be baked and pruned at cook time.
Internal variables[edit]
CurveEdSetup[edit]
Type: InterpCurveEdSetup
Modifiers: export
Used for curve editor to remember curve-editing setup. Only loaded in editor.
DefaultFilters[edit]
Type: array<InterpFilter>
Modifiers: editoronly, transient
Array of default filters.
EdSectionEnd[edit]
Type: float
Used in editor for defining sections to loop, stretch etc.
Default value: 2.0
EdSectionStart[edit]
Type: float
Used in editor for defining sections to loop, stretch etc.
Default value: 1.0
InterpFilters[edit]
Type: array<InterpFilter>
Modifiers: editoronly
Used for filtering which tracks are currently visible.
InterpGroups[edit]
Type: array<InterpGroup>
Modifiers: export
Actual interpolation data. Groups of InterpTracks.
InterpLength[edit]
Type: float
Duration of interpolation sequence - in seconds.
Default value: 5.0
PathBuildTime[edit]
Type: float
Position in Interp to move things to for path-building in editor.
SelectedFilter[edit]
Type: InterpFilter
Modifiers: editoronly
The currently selected filter.
Default values[edit]
Property | Value | ||||||||||
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ObjColor |
|
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ObjName | "Matinee Data" |