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Difference between revisions of "UE3:InterpGroup (UDK)"

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{{infobox class
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{{UE3:InterpGroup (UT3)}}
| package = Engine
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| parent1 = Object
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}}
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{{autogenerated}}
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null
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==Properties==
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===Property group 'InterpGroup'===
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====GroupAnimSets====
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'''Type:''' [[array]]<{{cl|AnimSet}}>
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The AnimSets that are used by any AnimControl tracks.
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These will be passed to the Actor when the cinematic begins, and sequences named in the tracks should be found in them.
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====GroupColor====
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'''Type:''' {{tl|Color|Object|structs}}
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Colour used for drawing tracks etc. related to this group.
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'''Default value:'''
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{| class="list defaults"
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! {{tl|Color||Object structs|Member}}
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! Value
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|-
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| A
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| 255
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|-
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| B
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| 200
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|-
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| G
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| 80
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|-
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| R
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| 100
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|}
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===Internal variables===
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====bCollapsed====
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'''Type:''' [[bool]]
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Whether or not this group is folded away in the editor.
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====bIsFolder====
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'''Type:''' [[bool]]
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When enabled, this group is treated like a folder in the editor, which should only be used for organization.  Folders are never associated with actors and don't have a presence in the Kismet graph.
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====bIsParented====
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'''Type:''' [[bool]]
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When true, this group is considered a 'visual child' of another group.  This doesn't at all affect the behavior of the group, it's only for visual organization.  Also, it's implied that the parent is the next prior group in the array that doesn't have a parent.
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====bVisible====
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'''Type:''' [[bool]]
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'''[[Variables#Modifiers|Modifiers]]:''' transient
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Whether or not this group is visible in the editor.
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====GroupName====
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'''Type:''' [[name]]
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Within an InterpData, all GroupNames must be unique.
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Used for naming Variable connectors on the Action in Kismet and finding each groups object.
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'''Default value:''' 'InterpGroup'
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====InterpTracks====
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'''Type:''' [[array]]<{{cl|InterpTrack}}>
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'''[[Variables#Modifiers|Modifiers]]:''' export
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<!-- enter variable description -->
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==Structs==
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===InterpEdSelKey===
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<!-- enter struct description -->
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; {{cl|InterpGroup}} Group : <!-- enter variable description -->
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; [[int]] TrackIndex : <!-- enter variable description -->
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; [[int]] KeyIndex : <!-- enter variable description -->
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; [[float]] UnsnappedPosition : <!-- enter variable description -->
+

Revision as of 06:12, 17 January 2010

UDK Object >> InterpGroup
Package: 
Engine
Direct subclass:
InterpGroupDirector
This class in other games:
UT3

null

Properties

Property group 'InterpGroup'

GroupAnimSets

Type: array<AnimSet>

The AnimSets that are used by any AnimControl tracks. These will be passed to the Actor when the cinematic begins, and sequences named in the tracks should be found in them.

GroupColor

Type: Object.Color

Colour used for drawing tracks etc. related to this group.

Default value:

Member Value
A 255
B 200
G 80
R 100

Internal variables

bCollapsed

Type: bool

Whether or not this group is folded away in the editor.

bIsFolder

Type: bool

When enabled, this group is treated like a folder in the editor, which should only be used for organization. Folders are never associated with actors and don't have a presence in the Kismet graph.

bIsParented

Type: bool

When true, this group is considered a 'visual child' of another group. This doesn't at all affect the behavior of the group, it's only for visual organization. Also, it's implied that the parent is the next prior group in the array that doesn't have a parent.

bVisible

Type: bool

Modifiers: transient

Whether or not this group is visible in the editor.

GroupName

Type: name

Within an InterpData, all GroupNames must be unique. Used for naming Variable connectors on the Action in Kismet and finding each groups object.

Default value: 'InterpGroup'

InterpTracks

Type: array<InterpTrack>

Modifiers: export


Structs

InterpEdSelKey

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

A group, associated with a particular Actor or set of Actors, which contains a set of InterpTracks for interpolating properties of the Actor over time. The Outer of an InterpGroup is an InterpData.

InterpGroup Group 
int TrackIndex 
int KeyIndex 
float UnsnappedPosition