Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:InterpTrackEvent (UDK)"
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Revision as of 06:12, 17 January 2010
Object >> InterpTrack >> InterpTrackEvent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'InterpTrackEvent'
bFireEventsWhenBackwards
Type: bool
If events should be fired when passed playing the sequence backwards.
Default value: True
bFireEventsWhenForwards
Type: bool
If events should be fired when passed playing the sequence forwards.
Default value: True
bFireEventsWhenJumpingForwards
Type: bool
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
Internal variables
EventTrack
Type: array<EventTrackKey>
Array of events to fire off.
Default values
Property | Value |
---|---|
TrackInstClass | Class'Engine.InterpTrackInstEvent' |
TrackTitle | "Event" |
Structs
EventTrackKey
Modifiers: native
Information for one event in the track.