UE3:Light (UDK): Difference between revisions
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'''[[Variables#Modifiers|Modifiers]]:''' repnotify | '''[[Variables#Modifiers|Modifiers]]:''' repnotify | ||
replicated copy of LightComponent's bEnabled property | |||
===Default values=== | ===Default values=== |
Latest revision as of 05:41, 17 January 2010
- Package:
- Engine
- Direct subclasses:
- DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight, UTArmorPickupLight, UTHealthPickupLight, UTWeaponLockerPickupLight, UTWeaponPickupLight
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Abstract Light
Properties
Property group 'Light'
LightComponent
Type: LightComponent
Modifiers: editconst, const
Internal variables
bEnabled
Type: bool
Modifiers: repnotify
replicated copy of LightComponent's bEnabled property
Default values
Property | Value |
---|---|
bHidden | True |
bMovable | False |
bNoDelete | True |
bRouteBeginPlayEvenIfStatic | False |
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Scale | 0.25 |
Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics' |
Functions
Events
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle action)