UE3:Light (UDK): Difference between revisions

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m 1 revision: class descriptions for UDK January update (part 3)
 
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Latest revision as of 05:41, 17 January 2010

UDK Object >> Actor >> Light
Package:
Engine
Direct subclasses:
DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight, UTArmorPickupLight, UTHealthPickupLight, UTWeaponLockerPickupLight, UTWeaponPickupLight
This class in other games:

Abstract Light

Properties

Property group 'Light'

LightComponent

Type: LightComponent

Modifiers: editconst, const


Internal variables

bEnabled

Type: bool

Modifiers: repnotify

replicated copy of LightComponent's bEnabled property

Default values

Property Value
bHidden True
bMovable False
bNoDelete True
bRouteBeginPlayEvenIfStatic False
bStatic True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

Subobjects

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Scale 0.25
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics'

Functions

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle action)