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UE3:MaterialExpressionFresnel (UT3)
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Object >> MaterialExpression >> MaterialExpressionFresnel |
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Allows the artists to quickly set up a Fresnel term. Returns:
pow(1 - max(Normal dot Camera,0),Exponent)
Properties[edit]
Property group 'MaterialExpressionFresnel'[edit]
Exponent[edit]
Type: float
The exponent to pass into the pow() function
Default value: 3.0
Internal variables[edit]
Normal[edit]
Type: MaterialExpression.ExpressionInput
The normal to dot with the camera vector