UE3:MessagingSpectator (UT3)
Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator |
- Package:
- WebAdmin
- Direct subclasses:
- ChatLog, TeamChatProxy
- This class in other games:
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MessagingSpectator. Spectator base class for game helper spectators which receive messages
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks, Josh Markiewicz
Properties
bSeamlessDelete
Type: bool
Modifiers: protected
Default values
Property | Value |
---|---|
bAlwaysTick | True |
bIsPlayer | False |
CameraClass | None |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Admin.CollisionCylinder
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: Admin.Sprite
No new values.
Delegates
ReceiveMessage
Functions
Events
InitInputSystem
Overrides: PlayerController.InitInputSystem
PlayerTick
Overrides: PlayerController.PlayerTick
PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers
PostBeginPlay
Overrides: Admin.PostBeginPlay
Reset
Overrides: PlayerController.Reset
TeamMessage
Overrides: PlayerController.TeamMessage
Other instance functions
ClientGameEnded
Overrides: PlayerController.ClientGameEnded
ClientReset
Overrides: PlayerController.ClientReset
EnterStartState
Overrides: PlayerController.EnterStartState
GameHasEnded
Overrides: PlayerController.GameHasEnded
InitPlayerReplicationInfo
Overrides: Controller.InitPlayerReplicationInfo
spawns and initializes the PlayerReplicationInfo for this Controller
isSeamlessDelete
IsSpectating
Overrides: PlayerController.IsSpectating
Returns true if controller is spectating
States
NotPlaying
Modifiers: auto