Always snap to grid
UE3:MorphNodeBase (UT3)
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Object >> MorphNodeBase |
- Package:
- Engine
- Direct subclasses:
- MorphNodePose, MorphNodeWeightBase
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'MorphNodeBase'
NodeName
Type: name
User-defined name of morph node, used for identifying a particular by node for example.
Internal variables
bDrawSlider
Type: bool
If true, draw a slider for this node in the AnimSetViewer.
DrawHeight
Type: int
For editor use
DrawWidth
Type: int
Used by editor.
NodePosX
Type: int
Used by editor.
NodePosY
Type: int
Used by editor.
OutDrawY
Type: int
For editor use.
SkelComponent
Type: SkeletalMeshComponent
Keep a pointer to the SkeletalMeshComponent to which this MorphNode is attached.