My program doesn't have bugs. It just develops random features.
UE3:NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations (UDK)
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Object >> NavMeshPathConstraint >> NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations |
- Package:
- GameFramework
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This constraint is to make path searches be biased against choosing in the same set polys over and over. For Example: if we spawn in place a b c we do not want to spawn there again if there is a place d that matches our criteria for spawning of guys. We often use this for determining places that No One Has Spawned Near Here Before.
Properties
DistanceToCheck
Type: float
Modifiers: transient
How far we want to spawn away from a previous spawn. *
Location
Type: Object.Vector
Modifiers: transient
Location to compare from *
LocationsToCheck
Type: array<Object.Vector>
Modifiers: transient
Set of places we have spawned before *
Rotation
Type: Object.Vector
Modifiers: transient
Functions
Static functions
BiasAgainstPolysWithinDistanceOfLocations
static function bool BiasAgainstPolysWithinDistanceOfLocations (NavigationHandle NavHandle, const Object.Vector InLocation, const Object.Rotator InRotation, const float InDistanceToCheck, const array<Object.Vector> InLocationsToCheck)
Events
Recycle
event Recycle ()
Overrides: NavMeshPathConstraint.Recycle