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UE3:OnlineGameInterface (UDK)

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UDK Interface >> OnlineGameInterface

Contents

Package: 
Engine
Known implementing classes:
OnlineGameInterfaceImpl
This interface in other games:
UT3

This interface deals with the online games. It creates, destroys, performs searches for online games. This interface is overloaded to provide custom matchmaking services

Delegates

OnArbitrationRegistrationComplete

delegate OnArbitrationRegistrationComplete (name SessionName, bool bWasSuccessful)

Delegate fired when the online game has completed registration for arbitration

Parameters:

  • SessionName - the name of the session the that had arbitration pending
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnCancelFindOnlineGamesComplete

delegate OnCancelFindOnlineGamesComplete (bool bWasSuccessful)

Delegate fired when the cancellation of a search for an online game has completed

Parameters:

  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnCreateOnlineGameComplete

delegate OnCreateOnlineGameComplete (name SessionName, bool bWasSuccessful)

Delegate fired when a create request has completed

Parameters:

  • SessionName - the name of the session this callback is for
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnDestroyOnlineGameComplete

delegate OnDestroyOnlineGameComplete (name SessionName, bool bWasSuccessful)

Delegate fired when a destroying an online game has completed

Parameters:

  • SessionName - the name of the session this callback is for
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnEndOnlineGameComplete

delegate OnEndOnlineGameComplete (name SessionName, bool bWasSuccessful)

Delegate fired when the online game has transitioned to the ending game state

Parameters:

  • SessionName - the name of the session the that was ended
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnFindOnlineGamesComplete

delegate OnFindOnlineGamesComplete (bool bWasSuccessful)

Delegate fired when the search for an online game has completed

Parameters:

  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnGameInviteAccepted

delegate OnGameInviteAccepted (const out OnlineGameSearch.OnlineGameSearchResult InviteResult)

Called when a user accepts a game invitation. Allows the gameplay code a chance to clean up any existing state before accepting the invite. The invite must be accepted by calling AcceptGameInvite() on the OnlineGameInterface after clean up has completed

Parameters:

  • InviteResult - the search/settings for the game we're joining via invite

OnJoinOnlineGameComplete

delegate OnJoinOnlineGameComplete (name SessionName, bool bWasSuccessful)

Delegate fired when the joing process for an online game has completed

Parameters:

  • SessionName - the name of the session this callback is for
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnRegisterPlayerComplete

delegate OnRegisterPlayerComplete (name SessionName, OnlineSubsystem.UniqueNetId PlayerId, bool bWasSuccessful)

Delegate fired when the registration process has completed

Parameters:

  • SessionName - the name of the session the player joined or not
  • PlayerId - the player that was unregistered from the online service
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnStartOnlineGameComplete

delegate OnStartOnlineGameComplete (name SessionName, bool bWasSuccessful)

Delegate fired when the online game has transitioned to the started state

Parameters:

  • SessionName - the name of the session the that has transitioned to started
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnUnregisterPlayerComplete

delegate OnUnregisterPlayerComplete (name SessionName, OnlineSubsystem.UniqueNetId PlayerId, bool bWasSuccessful)

Delegate fired when the unregistration process has completed

Parameters:

  • SessionName - the name of the session the player left
  • PlayerId - the player that was unregistered from the online service
  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnUpdateOnlineGameComplete

delegate OnUpdateOnlineGameComplete (name SessionName, bool bWasSuccessful)

Delegate fired when a update request has completed

Parameters:

  • SessionName - the name of the session this callback is for
  • bWasSuccessful - true if the async action completed without error, false if there was an error

Instance functions

AcceptGameInvite

function bool AcceptGameInvite (byte LocalUserNum, name SessionName)

Tells the online subsystem to accept the game invite that is currently pending

Parameters:

  • LocalUserNum - the local user accepting the invite
  • SessionName - the name of the session this invite is to be known as

Returns:

true if the game invite was able to be accepted, false otherwise

AddArbitrationRegistrationCompleteDelegate

function AddArbitrationRegistrationCompleteDelegate (delegate<OnArbitrationRegistrationCompleteArbitrationRegistrationCompleteDelegate)

Sets the notification callback to use when arbitration registration has completed

Parameters:

  • ArbitrationRegistrationCompleteDelegate - the delegate to use for notifications

AddCancelFindOnlineGamesCompleteDelegate

function AddCancelFindOnlineGamesCompleteDelegate (delegate<OnCancelFindOnlineGamesCompleteCancelFindOnlineGamesCompleteDelegate)

Adds the delegate to the list to notify with

Parameters:

  • CancelFindOnlineGamesCompleteDelegate - the delegate to use for notifications

AddCreateOnlineGameCompleteDelegate

function AddCreateOnlineGameCompleteDelegate (delegate<OnCreateOnlineGameCompleteCreateOnlineGameCompleteDelegate)

Sets the delegate used to notify the gameplay code that the online game they created has completed the creation process

Parameters:

  • CreateOnlineGameCompleteDelegate - the delegate to use for notifications

AddDestroyOnlineGameCompleteDelegate

function AddDestroyOnlineGameCompleteDelegate (delegate<OnDestroyOnlineGameCompleteDestroyOnlineGameCompleteDelegate)

Sets the delegate used to notify the gameplay code that the online game they destroyed has completed the destruction process

Parameters:

  • DestroyOnlineGameCompleteDelegate - the delegate to use for notifications

AddEndOnlineGameCompleteDelegate

function AddEndOnlineGameCompleteDelegate (delegate<OnEndOnlineGameCompleteEndOnlineGameCompleteDelegate)

Sets the delegate used to notify the gameplay code that the online game has transitioned to the ending state.

Parameters:

  • EndOnlineGameCompleteDelegate - the delegate to use for notifications

AddFindOnlineGamesCompleteDelegate

function AddFindOnlineGamesCompleteDelegate (delegate<OnFindOnlineGamesCompleteFindOnlineGamesCompleteDelegate)

Adds the delegate used to notify the gameplay code that the search they kicked off has completed

Parameters:

  • FindOnlineGamesCompleteDelegate - the delegate to use for notifications

AddGameInviteAcceptedDelegate

function AddGameInviteAcceptedDelegate (byte LocalUserNum, delegate<OnGameInviteAcceptedGameInviteAcceptedDelegate)

Sets the delegate used to notify the gameplay code when a game invite has been accepted

Parameters:

  • LocalUserNum - the user to request notification for
  • GameInviteAcceptedDelegate - the delegate to use for notifications

AddJoinOnlineGameCompleteDelegate

function AddJoinOnlineGameCompleteDelegate (delegate<OnJoinOnlineGameCompleteJoinOnlineGameCompleteDelegate)

Sets the delegate used to notify the gameplay code that the join request they kicked off has completed

Parameters:

  • JoinOnlineGameCompleteDelegate - the delegate to use for notifications

AddRegisterPlayerCompleteDelegate

function AddRegisterPlayerCompleteDelegate (delegate<OnRegisterPlayerCompleteRegisterPlayerCompleteDelegate)

Sets the delegate used to notify the gameplay code that the player registration request they submitted has completed

Parameters:

  • RegisterPlayerCompleteDelegate - the delegate to use for notifications

AddStartOnlineGameCompleteDelegate

function AddStartOnlineGameCompleteDelegate (delegate<OnStartOnlineGameCompleteStartOnlineGameCompleteDelegate)

Sets the delegate used to notify the gameplay code that the online game has transitioned to the started state.

Parameters:

  • StartOnlineGameCompleteDelegate - the delegate to use for notifications

AddUnregisterPlayerCompleteDelegate

function AddUnregisterPlayerCompleteDelegate (delegate<OnUnregisterPlayerCompleteUnregisterPlayerCompleteDelegate)

Sets the delegate used to notify the gameplay code that the player unregistration request they submitted has completed

Parameters:

  • UnregisterPlayerCompleteDelegate - the delegate to use for notifications

AddUpdateOnlineGameCompleteDelegate

function AddUpdateOnlineGameCompleteDelegate (delegate<OnUpdateOnlineGameCompleteUpdateOnlineGameCompleteDelegate)

Adds a delegate to the list of objects that want to be notified

Parameters:

  • UpdateOnlineGameCompleteDelegate - the delegate to use for notifications

BindPlatformSpecificSessionToSearch

function bool BindPlatformSpecificSessionToSearch (byte SearchingPlayerNum, OnlineGameSearch SearchSettings, byte PlatformSpecificInfo[68])

Creates a search result out of the platform specific data and adds that to the specified search object

Parameters:

  • SearchingPlayerNum - the index of the player searching for a match
  • SearchSettings - the desired search to bind the session to
  • PlatformSpecificInfo - the platform specific information to convert to a server object

Returns:

true if successful serializing the data, false otherwise

CancelFindOnlineGames

function bool CancelFindOnlineGames ()

Cancels the current search in progress if possible for that search type

Returns:

true if successful searching for sessions, false otherwise

ClearArbitrationRegistrationCompleteDelegate

function ClearArbitrationRegistrationCompleteDelegate (delegate<OnArbitrationRegistrationCompleteArbitrationRegistrationCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • ArbitrationRegistrationCompleteDelegate - the delegate to use for notifications

ClearCancelFindOnlineGamesCompleteDelegate

function ClearCancelFindOnlineGamesCompleteDelegate (delegate<OnCancelFindOnlineGamesCompleteCancelFindOnlineGamesCompleteDelegate)

Removes the delegate from the notify list

Parameters:

  • CancelFindOnlineGamesCompleteDelegate - the delegate to use for notifications

ClearCreateOnlineGameCompleteDelegate

function ClearCreateOnlineGameCompleteDelegate (delegate<OnCreateOnlineGameCompleteCreateOnlineGameCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • CreateOnlineGameCompleteDelegate - the delegate to use for notifications

ClearDestroyOnlineGameCompleteDelegate

function ClearDestroyOnlineGameCompleteDelegate (delegate<OnDestroyOnlineGameCompleteDestroyOnlineGameCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • DestroyOnlineGameCompleteDelegate - the delegate to use for notifications

ClearEndOnlineGameCompleteDelegate

function ClearEndOnlineGameCompleteDelegate (delegate<OnEndOnlineGameCompleteEndOnlineGameCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • EndOnlineGameCompleteDelegate - the delegate to use for notifications

ClearFindOnlineGamesCompleteDelegate

function ClearFindOnlineGamesCompleteDelegate (delegate<OnFindOnlineGamesCompleteFindOnlineGamesCompleteDelegate)

Removes the delegate from the notify list

Parameters:

  • FindOnlineGamesCompleteDelegate - the delegate to use for notifications

ClearGameInviteAcceptedDelegate

function ClearGameInviteAcceptedDelegate (byte LocalUserNum, delegate<OnGameInviteAcceptedGameInviteAcceptedDelegate)

Removes the delegate from the list of notifications

Parameters:

  • GameInviteAcceptedDelegate - the delegate to use for notifications

ClearJoinOnlineGameCompleteDelegate

function ClearJoinOnlineGameCompleteDelegate (delegate<OnJoinOnlineGameCompleteJoinOnlineGameCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • JoinOnlineGameCompleteDelegate - the delegate to use for notifications

ClearRegisterPlayerCompleteDelegate

function ClearRegisterPlayerCompleteDelegate (delegate<OnRegisterPlayerCompleteRegisterPlayerCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • RegisterPlayerCompleteDelegate - the delegate to use for notifications

ClearStartOnlineGameCompleteDelegate

function ClearStartOnlineGameCompleteDelegate (delegate<OnStartOnlineGameCompleteStartOnlineGameCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • StartOnlineGameCompleteDelegate - the delegate to use for notifications

ClearUnregisterPlayerCompleteDelegate

function ClearUnregisterPlayerCompleteDelegate (delegate<OnUnregisterPlayerCompleteUnregisterPlayerCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • UnregisterPlayerCompleteDelegate - the delegate to use for notifications

ClearUpdateOnlineGameCompleteDelegate

function ClearUpdateOnlineGameCompleteDelegate (delegate<OnUpdateOnlineGameCompleteUpdateOnlineGameCompleteDelegate)

Removes the delegate from the list of notifications

Parameters:

  • UpdateOnlineGameCompleteDelegate - the delegate to use for notifications

CreateOnlineGame

function bool CreateOnlineGame (byte HostingPlayerNum, name SessionName, OnlineGameSettings NewGameSettings)

Creates an online game based upon the settings object specified. NOTE: online game registration is an async process and does not complete until the OnCreateOnlineGameComplete delegate is called.

Parameters:

  • HostingPlayerNum - the index of the player hosting the match
  • SessionName - the name to use for this session so that multiple sessions can exist at the same time
  • NewGameSettings - the settings to use for the new game session

Returns:

true if successful creating the session, false otherwise

DestroyOnlineGame

function bool DestroyOnlineGame (name SessionName)

Destroys the current online game NOTE: online game de-registration is an async process and does not complete until the OnDestroyOnlineGameComplete delegate is called.

Parameters:

  • SessionName - the name of the session to delete

Returns:

true if successful destroying the session, false otherwsie

EndOnlineGame

function bool EndOnlineGame (name SessionName)

Marks an online game as having been ended

Parameters:

  • SessionName - the name of the session the to end

Returns:

true if the call succeeds, false otherwise

FindOnlineGames

function bool FindOnlineGames (byte SearchingPlayerNum, OnlineGameSearch SearchSettings)

Searches for games matching the settings specified

Parameters:

  • SearchingPlayerNum - the index of the player searching for a match
  • SearchSettings - the desired settings that the returned sessions will have

Returns:

true if successful searching for sessions, false otherwise

FreeSearchResults

function bool FreeSearchResults (optional OnlineGameSearch Search)

Cleans up any platform specific allocated data contained in the search results

Parameters:

  • Search - the object to free search results for

Returns:

true if successful, false otherwise

GetArbitratedPlayers

function array<OnlineSubsystem.OnlineArbitrationRegistrantGetArbitratedPlayers (name SessionName)

Returns the list of arbitrated players for the arbitrated session

Parameters:

  • SessionName - the name of the session to get the arbitration results for

Returns:

the list of players that are registered for this session

GetGameSearch

function OnlineGameSearch GetGameSearch ()

Returns the currently set game search object

GetGameSettings

function OnlineGameSettings GetGameSettings (name SessionName)

Returns the game settings object for the session with a matching name

Parameters:

  • SessionName - the name of the session to return

Returns:

the game settings for this session name

GetResolvedConnectString

function bool GetResolvedConnectString (name SessionName, out string ConnectInfo)

Returns the platform specific connection information for joining the match. Call this function from the delegate of join completion

Parameters:

  • SessionName - the name of the session to fetch the connection information for
  • ConnectInfo - the out var containing the platform specific connection information

Returns:

true if the call was successful, false otherwise

JoinOnlineGame

function bool JoinOnlineGame (byte PlayerNum, name SessionName, const out OnlineGameSearch.OnlineGameSearchResult DesiredGame)

Joins the game specified

Parameters:

  • PlayerNum - the index of the player searching for a match
  • SessionName - the name of the session to join
  • DesiredGame - the desired game to join

Returns:

true if the call completed successfully, false otherwise

QueryNonAdvertisedData

function bool QueryNonAdvertisedData (int StartAt, int NumberToQuery)

Fetches the additional data a session exposes outside of the online service. NOTE: notifications will come from the OnFindOnlineGamesComplete delegate

Parameters:

  • StartAt - the search result index to start gathering the extra information for
  • NumberToQuery - the number of additional search results to get the data for

Returns:

true if the query was started, false otherwise

ReadPlatformSpecificSessionInfo

function bool ReadPlatformSpecificSessionInfo (const out OnlineGameSearch.OnlineGameSearchResult DesiredGame, out byte PlatformSpecificInfo[68])

Serializes the platform specific data into the provided buffer for the specified search result

Parameters:

  • DesiredGame - the game to copy the platform specific data for
  • PlatformSpecificInfo - the buffer to fill with the platform specific information

Returns:

true if successful reading the data, false otherwise

ReadPlatformSpecificSessionInfoBySessionName

function bool ReadPlatformSpecificSessionInfoBySessionName (name SessionName, out byte PlatformSpecificInfo[68])

Serializes the platform specific data into the provided buffer for the specified settings object. NOTE: This can only be done for a session that is bound to the online system

Parameters:

  • GameSettings - the game to copy the platform specific data for
  • PlatformSpecificInfo - the buffer to fill with the platform specific information

Returns:

true if successful reading the data for the session, false otherwise

RecalculateSkillRating

function bool RecalculateSkillRating (name SessionName, const out array<OnlineSubsystem.UniqueNetIdPlayers)

Updates the current session's skill rating using the list of players' skills

Parameters:

  • SessionName - the name of the session to update the skill rating for
  • Players - the set of players to use in the skill calculation

Returns:

true if the update succeeded, false otherwise

RegisterForArbitration

function bool RegisterForArbitration (name SessionName)

Tells the game to register with the underlying arbitration server if available

Parameters:

  • SessionName - the name of the session to register for arbitration with

RegisterPlayer

function bool RegisterPlayer (name SessionName, OnlineSubsystem.UniqueNetId PlayerId, bool bWasInvited)

Registers a player with the online service as being part of the online game

Parameters:

  • SessionName - the name of the session the player is joining
  • UniquePlayerId - the player to register with the online service
  • bWasInvited - whether the player was invited to the game or searched for it

Returns:

true if the call succeeds, false otherwise

StartOnlineGame

function bool StartOnlineGame (name SessionName)

Marks an online game as in progress (as opposed to being in lobby or pending)

Parameters:

  • SessionName - the name of the session that is being started

Returns:

true if the call succeeds, false otherwise

UnregisterPlayer

function bool UnregisterPlayer (name SessionName, OnlineSubsystem.UniqueNetId PlayerId)

Unregisters a player with the online service as being part of the online game

Parameters:

  • SessionName - the name of the session the player is leaving
  • PlayerId - the player to unregister with the online service

Returns:

true if the call succeeds, false otherwise

UpdateOnlineGame

function bool UpdateOnlineGame (name SessionName, OnlineGameSettings UpdatedGameSettings, optional bool bShouldRefreshOnlineData)

Updates the localized settings/properties for the game in question

Parameters:

  • SessionName - the name of the session to update
  • UpdatedGameSettings - the object to update the game settings with
  • bShouldRefreshOnlineData - whether to submit the data to the backend or not

Returns:

true if successful creating the session, false otherwsie