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UE3:OnlineGameSettings (UDK)
Contents
- 1 Properties
- 1.1 bAllowInvites
- 1.2 bAllowJoinInProgress
- 1.3 bAllowJoinViaPresence
- 1.4 bAllowJoinViaPresenceFriendsOnly
- 1.5 bHasSkillUpdateInProgress
- 1.6 bIsDedicated
- 1.7 bIsLanMatch
- 1.8 bShouldAdvertise
- 1.9 BuildUniqueId
- 1.10 bUsesArbitration
- 1.11 bUsesPresence
- 1.12 bUsesStats
- 1.13 bWasFromInvite
- 1.14 GameState
- 1.15 MatchQuality
- 1.16 NumOpenPrivateConnections
- 1.17 NumOpenPublicConnections
- 1.18 NumPrivateConnections
- 1.19 NumPublicConnections
- 1.20 OwningPlayerId
- 1.21 OwningPlayerName
- 1.22 PingInMs
- 1.23 ServerNonce
- Package:
- Engine
- Direct subclass:
- UTGameSettingsCommon
- This class in other games:
- UT3
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Holds the base configuration settings for an online game
Properties[edit]
bAllowInvites[edit]
Type: bool
Modifiers: databinding
Whether the match allows invitations for this session or not
Default value: True
bAllowJoinInProgress[edit]
Type: bool
Modifiers: databinding
Whether joining in progress is allowed or not
Default value: True
bAllowJoinViaPresence[edit]
Type: bool
Modifiers: databinding
Whether joining via player presence is allowed or not
Default value: True
bAllowJoinViaPresenceFriendsOnly[edit]
Type: bool
Modifiers: databinding
Whether joining via player presence is allowed for friends only or not
bHasSkillUpdateInProgress[edit]
Type: bool
Modifiers: const
Whether there is a skill update in progress or not (don't do multiple at once)
bIsDedicated[edit]
Type: bool
Modifiers: databinding
Whether this server is a dedicated server or not
bIsLanMatch[edit]
Type: bool
Modifiers: databinding
This game will be lan only and not be visible to external players
bShouldAdvertise[edit]
Type: bool
Modifiers: databinding
Whether this match is publicly advertised on the online service
Default value: True
BuildUniqueId[edit]
Type: int
Modifiers: const
Used to keep different builds from seeing each other during searches
bUsesArbitration[edit]
Type: bool
Modifiers: databinding
Whether the session should use arbitration or not
bUsesPresence[edit]
Type: bool
Modifiers: databinding
Whether to display user presence information or not
Default value: True
bUsesStats[edit]
Type: bool
Modifiers: databinding
Whether the match should gather stats or not
Default value: True
bWasFromInvite[edit]
Type: bool
Modifiers: const
Whether the game is an invitation or searched for game
GameState[edit]
Type: OnlineSubsystem.EOnlineGameState
Modifiers: const, databinding
The current state of the online game
MatchQuality[edit]
Type: float
Modifiers: databinding
Represents how good a match this is in a range from 0 to 1
NumOpenPrivateConnections[edit]
Type: int
Modifiers: databinding
The number of private connections that are available (read only)
NumOpenPublicConnections[edit]
Type: int
Modifiers: databinding
The number of publicly available connections that are available (read only)
NumPrivateConnections[edit]
Type: int
Modifiers: databinding
The number of connections that are private (invite/password) only
NumPublicConnections[edit]
Type: int
Modifiers: databinding
The number of publicly available connections advertised
OwningPlayerId[edit]
Type: OnlineSubsystem.UniqueNetId
The unique net id of the player that owns this game
OwningPlayerName[edit]
Type: string
Modifiers: databinding
The owner of the game
PingInMs[edit]
Type: int
Modifiers: databinding
The ping of the server in milliseconds (-1 means the server was unreachable)
ServerNonce[edit]
Type: Object.qword
Modifiers: const
The server's nonce for this session