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UE3:OnlinePlayerInterface (UDK)
Interface >> OnlinePlayerInterface |
Contents
- 1 Delegates
- 1.1 OnAddFriendByNameComplete
- 1.2 OnFriendInviteReceived
- 1.3 OnFriendMessageReceived
- 1.4 OnFriendsChange
- 1.5 OnJoinFriendGameComplete
- 1.6 OnKeyboardInputComplete
- 1.7 OnLoginCancelled
- 1.8 OnLoginChange
- 1.9 OnLoginFailed
- 1.10 OnLoginStatusChange
- 1.11 OnLogoutCompleted
- 1.12 OnMutingChange
- 1.13 OnReadFriendsComplete
- 1.14 OnReadPlayerStorageComplete
- 1.15 OnReadPlayerStorageForNetIdComplete
- 1.16 OnReadProfileSettingsComplete
- 1.17 OnReceivedGameInvite
- 1.18 OnWritePlayerStorageComplete
- 1.19 OnWriteProfileSettingsComplete
- 2 Functions
- Package:
- Engine
- Known implementing classes:
- OnlineSubsystemPC
- This interface in other games:
- UT3
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This interface provides accessors to the platform specific player methods. NOTE: All players are referenced by their controller number, which is zero on the PC.
Delegates[edit]
OnAddFriendByNameComplete[edit]
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnFriendInviteReceived[edit]
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- RequestingPlayer - the player sending the friend request
- RequestingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
OnFriendMessageReceived[edit]
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the message
- SendingPlayer - the player sending the message
- SendingNick - the nick of the player sending the message
- Message - the message to display to the recipient
OnFriendsChange[edit]
Delegate used in friends list change notifications
OnJoinFriendGameComplete[edit]
Called once the join task has completed
Parameters:
- bWasSuccessful - the session was found and is joinable, false otherwise
OnKeyboardInputComplete[edit]
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnLoginCancelled[edit]
Delegate used to notify when a login request was cancelled by the user
OnLoginChange[edit]
Delegate called when a player logs in/out
Parameters:
- LocalUserNum - the player that logged in/out
OnLoginFailed[edit]
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLoginStatusChange[edit]
Delegate called when a player's status changes but doesn't change profiles
Parameters:
- NewStatus - the new login status for the user
- NewId - the new id to associate with the user
OnLogoutCompleted[edit]
Delegate used in notifying the UI/game that the manual logout completed
Parameters:
- bWasSuccessful - whether the async call completed properly or not
OnMutingChange[edit]
Delegate used in mute list change notifications
OnReadFriendsComplete[edit]
Delegate used when the friends read request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadPlayerStorageComplete[edit]
Delegate used when the last read of online player storage data request has completed
Parameters:
- LocalUserNum - the controller index of the player who's read just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadPlayerStorageForNetIdComplete[edit]
Delegate used when the last read of online player storage data request has completed
Parameters:
- NetId - the net id for the user who's read just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadProfileSettingsComplete[edit]
Delegate used when the last read profile settings request has completed
Parameters:
- LocalUserNum - the controller index of the player who's read just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReceivedGameInvite[edit]
Called when the online system receives a game invite that needs handling
Parameters:
- LocalUserNum - the user that is receiving the invite
- InviterName - the nick name of the person sending the invite
OnWritePlayerStorageComplete[edit]
Delegate used when the last write online player storage request has completed
Parameters:
- LocalUserNum - the controller index of the player who's write just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnWriteProfileSettingsComplete[edit]
Delegate used when the last write profile settings request has completed
Parameters:
- LocalUserNum - the controller index of the player who's write just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error