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UE3:OnlineSubsystemGameSpy delegates (UT3)
Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl >> OnlineSubsystemGameSpy (delegates) |
Contents
- 1 Delegates
- 1.1 OnAddFriendByNameComplete
- 1.2 OnConnectionStatusChange
- 1.3 OnControllerChange
- 1.4 OnCreateOnlineAccountCompleted
- 1.5 OnDeviceSelectionComplete
- 1.6 OnExternalUIChange
- 1.7 OnFlushOnlineStatsComplete
- 1.8 OnFriendInviteReceived
- 1.9 OnFriendMessageReceived
- 1.10 OnFriendsChange
- 1.11 OnJoinFriendGameComplete
- 1.12 OnKeyboardInputComplete
- 1.13 OnLinkStatusChange
- 1.14 OnLoginCancelled
- 1.15 OnLoginChange
- 1.16 OnLoginFailed
- 1.17 OnLogoutCompleted
- 1.18 OnMutingChange
- 1.19 OnPlayerTalking
- 1.20 OnProfileDataChanged
- 1.21 OnReadContentAnnouncementsCompleted
- 1.22 OnReadFriendsComplete
- 1.23 OnReadGameNewsCompleted
- 1.24 OnReadOnlineStatsComplete
- 1.25 OnReadProfileSettingsComplete
- 1.26 OnReceivedGameInvite
- 1.27 OnRecognitionComplete
- 1.28 OnRegisterHostStatGuidComplete
- 1.29 OnStorageDeviceChange
- 1.30 OnUnlockAchievementComplete
- 1.31 OnWriteProfileSettingsComplete
;Other member categories for this class::instance functions, native functions, properties
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Delegates[edit]
OnAddFriendByNameComplete[edit]
Specified by: OnlinePlayerInterface.OnAddFriendByNameComplete
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnConnectionStatusChange[edit]
Specified by: OnlineSystemInterface.OnConnectionStatusChange
Delegate fire when the online server connection state changes
Parameters:
- ConnectionStatus - the new connection status
OnControllerChange[edit]
Specified by: OnlineSystemInterface.OnControllerChange
Delegate fired when the controller becomes dis/connected
Parameters:
- ControllerId - the id of the controller that changed connection state
- bIsConnected - whether the controller connected (true) or disconnected (false)
OnCreateOnlineAccountCompleted[edit]
Specified by: OnlineAccountInterface.OnCreateOnlineAccountCompleted
Delegate used in notifying the UI/game that the account creation completed
Parameters:
- ErrorStatus - whether the account created successfully or not
OnDeviceSelectionComplete[edit]
Specified by: OnlinePlayerInterfaceEx.OnDeviceSelectionComplete
Delegate used when the device selection request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnExternalUIChange[edit]
Specified by: OnlineSystemInterface.OnExternalUIChange
Delegate fired when an external UI display state changes (opening/closing)
Parameters:
- bIsOpening - whether the external UI is opening or closing
OnFlushOnlineStatsComplete[edit]
Specified by: OnlineStatsInterface.OnFlushOnlineStatsComplete
Delegate called when the stats flush operation has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnFriendInviteReceived[edit]
Specified by: OnlinePlayerInterface.OnFriendInviteReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- RequestingPlayer - the player sending the friend request
- RequestingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnFriendMessageReceived[edit]
Specified by: OnlinePlayerInterface.OnFriendMessageReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- SendingPlayer - the player sending the friend request
- SendingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnFriendsChange[edit]
Specified by: OnlinePlayerInterface.OnFriendsChange
Delegate used in friends list change notifications
OnJoinFriendGameComplete[edit]
Specified by: OnlinePlayerInterface.OnJoinFriendGameComplete
Called once the join task has completed
Parameters:
- bWasSuccessful - the session was found and is joinable, false otherwise
OnKeyboardInputComplete[edit]
Specified by: OnlinePlayerInterface.OnKeyboardInputComplete
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnLinkStatusChange[edit]
Specified by: OnlineSystemInterface.OnLinkStatusChange
Delegate fired when the network link status changes
Parameters:
- bIsConnected - whether the link is currently connected or not
OnLoginCancelled[edit]
Specified by: OnlinePlayerInterface.OnLoginCancelled
Delegate used to notify when a login request was cancelled by the user
OnLoginChange[edit]
Specified by: OnlinePlayerInterface.OnLoginChange
Delegate used in login notifications
OnLoginFailed[edit]
Specified by: OnlinePlayerInterface.OnLoginFailed
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLogoutCompleted[edit]
Specified by: OnlinePlayerInterface.OnLogoutCompleted
Delegate used in notifying the UI/game that the manual logout completed
Parameters:
- bWasSuccessful - whether the async call completed properly or not
OnMutingChange[edit]
Specified by: OnlinePlayerInterface.OnMutingChange
Delegate used in mute list change notifications
OnPlayerTalking[edit]
Specified by: OnlineVoiceInterface.OnPlayerTalking
Called when a player is talking either locally or remote. This will be called once for each active talker each frame.
Parameters:
- Player - the player that is talking
OnProfileDataChanged[edit]
Specified by: OnlinePlayerInterfaceEx.OnProfileDataChanged
Called when an external change to player profile data has occured
OnReadContentAnnouncementsCompleted[edit]
Specified by: OnlineNewsInterface.OnReadContentAnnouncementsCompleted
Delegate used in notifying the UI/game that the content announcements read operation completed
Parameters:
- bWasSuccessful - true if the read completed ok, false otherwise
OnReadFriendsComplete[edit]
Specified by: OnlinePlayerInterface.OnReadFriendsComplete
Delegate used when the friends read request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadGameNewsCompleted[edit]
Specified by: OnlineNewsInterface.OnReadGameNewsCompleted
Delegate used in notifying the UI/game that the news read operation completed
Parameters:
- bWasSuccessful - true if the read completed ok, false otherwise
OnReadOnlineStatsComplete[edit]
Specified by: OnlineStatsInterface.OnReadOnlineStatsComplete
Notifies the interested party that the last stats read has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadProfileSettingsComplete[edit]
Specified by: OnlinePlayerInterface.OnReadProfileSettingsComplete
Delegate used when the last read profile settings request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReceivedGameInvite[edit]
Specified by: OnlinePlayerInterface.OnReceivedGameInvite
Called when the online system receives a game invite that needs handling
Parameters:
- LocalUserNum - the user that is receiving the invite
- InviterName - the nick name of the person sending the invite
OnRecognitionComplete[edit]
Specified by: OnlineVoiceInterface.OnRecognitionComplete
Called when speech recognition for a given player has completed. The consumer of the notification can call GetRecognitionResults() to get the words that were recognized
OnRegisterHostStatGuidComplete[edit]
Specified by: OnlineStatsInterface.OnRegisterHostStatGuidComplete
Called when the host stat guid registration is complete
Parameters:
- bWasSuccessful - whether the registration has completed or not
OnStorageDeviceChange[edit]
Specified by: OnlineSystemInterface.OnStorageDeviceChange
Delegate fired when a storage device change is detected
OnUnlockAchievementComplete[edit]
Specified by: OnlinePlayerInterfaceEx.OnUnlockAchievementComplete
Delegate used when the achievement unlocking has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnWriteProfileSettingsComplete[edit]
Specified by: OnlinePlayerInterface.OnWriteProfileSettingsComplete
Delegate used when the last write profile settings request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error