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UE3:OnlineSubsystemLive delegates (UT3)
Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl >> OnlineSubsystemLive (delegates) |
Contents
- 1 Delegates
- 1.1 OnAddFriendByNameComplete
- 1.2 OnArbitrationRegistrationComplete
- 1.3 OnCancelFindOnlineGamesComplete
- 1.4 OnConnectionStatusChange
- 1.5 OnContentChange
- 1.6 OnControllerChange
- 1.7 OnCreateOnlineGameComplete
- 1.8 OnDestroyOnlineGameComplete
- 1.9 OnDeviceSelectionComplete
- 1.10 OnEndOnlineGameComplete
- 1.11 OnExternalUIChange
- 1.12 OnFindOnlineGamesComplete
- 1.13 OnFlushOnlineStatsComplete
- 1.14 OnFriendInviteReceived
- 1.15 OnFriendMessageReceived
- 1.16 OnFriendsChange
- 1.17 OnGameInviteAccepted
- 1.18 OnJoinFriendGameComplete
- 1.19 OnJoinOnlineGameComplete
- 1.20 OnKeyboardInputComplete
- 1.21 OnLinkStatusChange
- 1.22 OnLoginCancelled
- 1.23 OnLoginChange
- 1.24 OnLoginFailed
- 1.25 OnLogoutCompleted
- 1.26 OnMutingChange
- 1.27 OnPlayerTalking
- 1.28 OnProfileDataChanged
- 1.29 OnQueryAvailableDownloadsComplete
- 1.30 OnReadContentComplete
- 1.31 OnReadFriendsComplete
- 1.32 OnReadOnlineStatsComplete
- 1.33 OnReadProfileSettingsComplete
- 1.34 OnReceivedGameInvite
- 1.35 OnRecognitionComplete
- 1.36 OnRegisterHostStatGuidComplete
- 1.37 OnRegisterPlayerComplete
- 1.38 OnStartOnlineGameComplete
- 1.39 OnStorageDeviceChange
- 1.40 OnUnlockAchievementComplete
- 1.41 OnUnregisterPlayerComplete
- 1.42 OnWriteProfileSettingsComplete
;Other member categories for this class::instance functions, native functions, properties
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Delegates[edit]
OnAddFriendByNameComplete[edit]
Specified by: OnlinePlayerInterface.OnAddFriendByNameComplete
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnArbitrationRegistrationComplete[edit]
Specified by: OnlineGameInterface.OnArbitrationRegistrationComplete
Delegate fired when the online game has completed registration for arbitration
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnCancelFindOnlineGamesComplete[edit]
Specified by: OnlineGameInterface.OnCancelFindOnlineGamesComplete
Delegate fired when the cancellation of a search for an online game has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnConnectionStatusChange[edit]
Specified by: OnlineSystemInterface.OnConnectionStatusChange
Delegate fire when the online server connection state changes
Parameters:
- ConnectionStatus - the new connection status
OnContentChange[edit]
Specified by: OnlineContentInterface.OnContentChange
Delegate used in content change (add or deletion) notifications for any user
OnControllerChange[edit]
Specified by: OnlineSystemInterface.OnControllerChange
Delegate fired when the controller becomes dis/connected
Parameters:
- ControllerId - the id of the controller that changed connection state
- bIsConnected - whether the controller connected (true) or disconnected (false)
OnCreateOnlineGameComplete[edit]
Specified by: OnlineGameInterface.OnCreateOnlineGameComplete
Delegate fired when a create request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnDestroyOnlineGameComplete[edit]
Specified by: OnlineGameInterface.OnDestroyOnlineGameComplete
Delegate fired when a destroying an online game has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnDeviceSelectionComplete[edit]
Specified by: OnlinePlayerInterfaceEx.OnDeviceSelectionComplete
Delegate used when the device selection request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnEndOnlineGameComplete[edit]
Specified by: OnlineGameInterface.OnEndOnlineGameComplete
Delegate fired when the online game has transitioned to the ending game state
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnExternalUIChange[edit]
Specified by: OnlineSystemInterface.OnExternalUIChange
Delegate fired when an external UI display state changes (opening/closing)
Parameters:
- bIsOpening - whether the external UI is opening or closing
OnFindOnlineGamesComplete[edit]
Specified by: OnlineGameInterface.OnFindOnlineGamesComplete
Delegate fired when the search for an online game has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnFlushOnlineStatsComplete[edit]
Specified by: OnlineStatsInterface.OnFlushOnlineStatsComplete
Delegate called when the stats flush operation has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnFriendInviteReceived[edit]
Specified by: OnlinePlayerInterface.OnFriendInviteReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- RequestingPlayer - the player sending the friend request
- RequestingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnFriendMessageReceived[edit]
Specified by: OnlinePlayerInterface.OnFriendMessageReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- SendingPlayer - the player sending the friend request
- SendingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnFriendsChange[edit]
Specified by: OnlinePlayerInterface.OnFriendsChange
Delegate used in friends list change notifications
OnGameInviteAccepted[edit]
Specified by: OnlineGameInterface.OnGameInviteAccepted
Called when a user accepts a game invitation. Allows the gameplay code a chance to clean up any existing state before accepting the invite. The invite must be accepted by calling AcceptGameInvite() on the OnlineGameInterface after clean up has completed
Parameters:
- InviteSettings - the settings for the game we're joining via invite
OnJoinFriendGameComplete[edit]
Specified by: OnlinePlayerInterface.OnJoinFriendGameComplete
Called once the join task has completed
Parameters:
- bWasSuccessful - the session was found and is joinable, false otherwise
OnJoinOnlineGameComplete[edit]
Specified by: OnlineGameInterface.OnJoinOnlineGameComplete
Delegate fired when the joing process for an online game has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnKeyboardInputComplete[edit]
Specified by: OnlinePlayerInterface.OnKeyboardInputComplete
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnLinkStatusChange[edit]
Specified by: OnlineSystemInterface.OnLinkStatusChange
Delegate fired when the network link status changes
Parameters:
- bIsConnected - whether the link is currently connected or not
OnLoginCancelled[edit]
Specified by: OnlinePlayerInterface.OnLoginCancelled
Delegate used to notify when a login request was cancelled by the user
OnLoginChange[edit]
Specified by: OnlinePlayerInterface.OnLoginChange
Delegate used in login notifications
OnLoginFailed[edit]
Specified by: OnlinePlayerInterface.OnLoginFailed
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLogoutCompleted[edit]
Specified by: OnlinePlayerInterface.OnLogoutCompleted
Delegate used in notifying the UI/game that the manual logout completed
Parameters:
- bWasSuccessful - whether the async call completed properly or not
OnMutingChange[edit]
Specified by: OnlinePlayerInterface.OnMutingChange
Delegate used in mute list change notifications
OnPlayerTalking[edit]
Specified by: OnlineVoiceInterface.OnPlayerTalking
Called when a player is talking either locally or remote. This will be called once for each active talker each frame.
Parameters:
- Player - the player that is talking
OnProfileDataChanged[edit]
Specified by: OnlinePlayerInterfaceEx.OnProfileDataChanged
Called when an external change to player profile data has occured
OnQueryAvailableDownloadsComplete[edit]
Specified by: OnlineContentInterface.OnQueryAvailableDownloadsComplete
Called once the download query completes
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadContentComplete[edit]
Specified by: OnlineContentInterface.OnReadContentComplete
Delegate used when the content read request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadFriendsComplete[edit]
Specified by: OnlinePlayerInterface.OnReadFriendsComplete
Delegate used when the friends read request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadOnlineStatsComplete[edit]
Specified by: OnlineStatsInterface.OnReadOnlineStatsComplete
Notifies the interested party that the last stats read has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadProfileSettingsComplete[edit]
Specified by: OnlinePlayerInterface.OnReadProfileSettingsComplete
Delegate used when the last read profile settings request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReceivedGameInvite[edit]
Specified by: OnlinePlayerInterface.OnReceivedGameInvite
Called when the online system receives a game invite that needs handling
Parameters:
- LocalUserNum - the user that is receiving the invite
- InviterName - the nick name of the person sending the invite
OnRecognitionComplete[edit]
Specified by: OnlineVoiceInterface.OnRecognitionComplete
Called when speech recognition for a given player has completed. The consumer of the notification can call GetRecognitionResults() to get the words that were recognized
OnRegisterHostStatGuidComplete[edit]
Specified by: OnlineStatsInterface.OnRegisterHostStatGuidComplete
Called when the host stat guid registration is complete
Parameters:
- bWasSuccessful - whether the registration has completed or not
OnRegisterPlayerComplete[edit]
Specified by: OnlineGameInterface.OnRegisterPlayerComplete
Delegate fired when the registration process has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnStartOnlineGameComplete[edit]
Specified by: OnlineGameInterface.OnStartOnlineGameComplete
Delegate fired when the online game has transitioned to the started state
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnStorageDeviceChange[edit]
Specified by: OnlineSystemInterface.OnStorageDeviceChange
Delegate fired when a storage device change is detected
OnUnlockAchievementComplete[edit]
Specified by: OnlinePlayerInterfaceEx.OnUnlockAchievementComplete
Delegate used when the achievement unlocking has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnUnregisterPlayerComplete[edit]
Specified by: OnlineGameInterface.OnUnregisterPlayerComplete
Delegate fired when the unregistration process has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnWriteProfileSettingsComplete[edit]
Specified by: OnlinePlayerInterface.OnWriteProfileSettingsComplete
Delegate used when the last write profile settings request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error