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UE3:PBRuleNodeCorner (UDK)

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UDK Object >> PBRuleNodeBase >> PBRuleNodeCorner
Package: 
Engine


Properties

Property group 'PBRuleNodeCorner'

Angles

Type: array<RBCornerAngleInfo>

Set of angles of corner angle, each corresponds to an output of this node

bNoMeshForConcaveCorners

Type: bool

If TRUE, no space left or mesh added in concave corners.

CornerSize

Type: float

Amount to split off left (and maybe right) of supplied scope, based on left/right edge angles

Default value: 256.0

CornerType

Type: ProcBuilding.EPBCornerType

How to adjust the roof/floor poly to fit with this corner mesh

FlatThreshold

Type: float

Angle in degrees at which point surfaces are considered co-planar, and corner mesh is not added

Default value: 5.0

RoundCurvature

Type: float

Controls the curvature when using EPBC_Round- essentially 'pulls' the tangent handles further.

Default value: 1.0

RoundTesselation

Type: int

If CornerType is set to EPBC_Round, how many tesselation steps to take around the corner

Default value: 4

Structs

RBCornerAngleInfo

Modifiers: native

Struct containing info about each decision angle

float Angle 
Angle (in degrees)

Default values:

Property Value
Angle 0.0