Gah - a solution with more questions. – EntropicLqd
UE3:PBRuleNodeCorner (UDK)
Object >> PBRuleNodeBase >> PBRuleNodeCorner |
- Package:
- Engine
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Properties
Property group 'PBRuleNodeCorner'
Angles
Type: array<RBCornerAngleInfo>
Set of angles of corner angle, each corresponds to an output of this node
bNoMeshForConcaveCorners
Type: bool
If TRUE, no space left or mesh added in concave corners.
CornerSize
Type: float
Amount to split off left (and maybe right) of supplied scope, based on left/right edge angles
Default value: 256.0
CornerType
Type: ProcBuilding.EPBCornerType
How to adjust the roof/floor poly to fit with this corner mesh
FlatThreshold
Type: float
Angle in degrees at which point surfaces are considered co-planar, and corner mesh is not added
Default value: 5.0
RoundCurvature
Type: float
Controls the curvature when using EPBC_Round- essentially 'pulls' the tangent handles further.
Default value: 1.0
RoundTesselation
Type: int
If CornerType is set to EPBC_Round, how many tesselation steps to take around the corner
Default value: 4
Structs
RBCornerAngleInfo
Modifiers: native
Struct containing info about each decision angle
- float Angle
- Angle (in degrees)
Default values:
Property | Value |
---|---|
Angle | 0.0 |