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UE3:ParticleLODLevel (UT3)

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UT3 Object >> ParticleLODLevel
Package: 
Engine
This class in other games:
UDK

ParticleLODLevel

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bEnabled[edit]

Type: bool

True if the LOD level is enabled, meaning it should be updated and rendered.

Default value: True

ConvertedModules[edit]

Type: bool


Default value: True

Level[edit]

Type: int

Modifiers: const

The index value of the LOD level

LevelSetting[edit]

Type: int

Modifiers: const

The percentage value of the slider when it was created

Modules[edit]

Type: array<ParticleModule>

Modifiers: editinline, export

An array of particle modules that contain the adjusted data for the LOD level

OrbitModules[edit]

Type: array<ParticleModuleOrbit>

Modifiers: native

OrbitModules These are used to do offsets of the sprite from the particle location.

PeakActiveParticles[edit]

Type: int


RequiredModule[edit]

Type: ParticleModuleRequired

Modifiers: editinline

The required module for this LOD level

SpawningModules[edit]

Type: array<ParticleModuleSpawnBase>

Modifiers: native

SpawningModules - These are called to determine how many particles to spawn.

SpawnModules[edit]

Type: array<ParticleModule>

Modifiers: native

SpawnModules - These are called when particles are spawned.

TypeDataModule[edit]

Type: ParticleModule

Modifiers: export


UpdateModules[edit]

Type: array<ParticleModule>

Modifiers: native

UpdateModules - These are called when particles are updated.