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UE3:ParticleModuleBeamSource (UT3)
Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamSource |
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ParticleModuleBeamSource
This module implements a single source for a beam emitter.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Source'[edit]
bLockSource[edit]
Type: bool
Whether to lock the source to the life of the particle
bLockSourceStength[edit]
Type: bool
Whether to lock the source to the life of the particle
bLockSourceTangent[edit]
Type: bool
Whether to lock the source to the life of the particle
bSourceAbsolute[edit]
Type: bool
Whether to treat the as an absolute position in world space.
Source[edit]
Type: DistributionVector.RawDistributionVector
Default source-point to use
Default value:
Member | Value |
---|---|
Distribution | DistributionSource |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SourceMethod[edit]
Type: ParticleModuleBeamBase.Beam2SourceTargetMethod
The method flag
SourceName[edit]
Type: name
The strength of the tangent from the source point for each beam
SourceStrength[edit]
Type: DistributionFloat.RawDistributionFloat
The strength of the tangent from the source point for each beam
Default value:
Member | Value |
---|---|
Distribution | DistributionSourceStrength |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
SourceTangent[edit]
Type: DistributionVector.RawDistributionVector
The tangent for the source point for each beam
Default value:
Member | Value |
---|---|
Distribution | DistributionSourceTangent |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SourceTangentMethod[edit]
Type: ParticleModuleBeamBase.Beam2SourceTargetTangentMethod
The method to use for the source tangent.