The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:ParticleModuleBeamSource (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamSource
Package: 
Engine
This class in other games:
UDK

ParticleModuleBeamSource

This module implements a single source for a beam emitter.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Source'

bLockSource

Type: bool

Whether to lock the source to the life of the particle

bLockSourceStength

Type: bool

Whether to lock the source to the life of the particle

bLockSourceTangent

Type: bool

Whether to lock the source to the life of the particle

bSourceAbsolute

Type: bool

Whether to treat the as an absolute position in world space.

Source

Type: DistributionVector.RawDistributionVector

Default source-point to use

Default value:

Member Value
Distribution DistributionSource
LookupTable
  1. 50.0
  2. 0.0
  3. 50.0
  4. 0.0
  5. 50.0
  6. 0.0
  7. 50.0
  8. 0.0
  9. 50.0
  10. 0.0
  11. 50.0
  12. 0.0
  13. 50.0
  14. 0.0
  15. 50.0
  16. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SourceMethod

Type: ParticleModuleBeamBase.Beam2SourceTargetMethod

The method flag

SourceName

Type: name

The strength of the tangent from the source point for each beam

SourceStrength

Type: DistributionFloat.RawDistributionFloat

The strength of the tangent from the source point for each beam

Default value:

Member Value
Distribution DistributionSourceStrength
LookupTable
  1. 25.0
  2. 0.0
  3. 25.0
  4. 0.0
  5. 25.0
  6. 0.0
  7. 25.0
  8. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

SourceTangent

Type: DistributionVector.RawDistributionVector

The tangent for the source point for each beam

Default value:

Member Value
Distribution DistributionSourceTangent
LookupTable
  1. 0.0
  2. 0.0
  3. 1.0
  4. 0.0
  5. 1.0
  6. 0.0
  7. 0.0
  8. 0.0
  9. 0.0
  10. 0.0
  11. 1.0
  12. 0.0
  13. 0.0
  14. 0.0
  15. 0.0
  16. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SourceTangentMethod

Type: ParticleModuleBeamBase.Beam2SourceTargetTangentMethod

The method to use for the source tangent.