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UE3:ParticleModuleCollision (UT3)
Object >> ParticleModule >> ParticleModuleCollisionBase >> ParticleModuleCollision |
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Properties
Property group 'Collision'
bApplyPhysics
Type: bool
bOnlyVerticalNormalsDecrementCount
Type: bool
If TRUE, then collisions that do not have a vertical hit normal will still react, but UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions) Useful for having particles come to rest on floors.
bPawnsDoNotDecrementCount
Type: bool
If TRUE, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions)
CollisionCompletionOption
Type: ParticleModuleCollisionBase.EParticleCollisionComplete
DampingFactor
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionDampingFactor |
LookupTable |
|
LookupTableChunkSize | 6 |
LookupTableNumElements | 2 |
Op | 2 |
DampingFactorRotation
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionDampingFactorRotation |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
DelayAmount
Type: DistributionFloat.RawDistributionFloat
How long to delay before checking a particle for collisions. Value is retrieved using the EmitterTime. It is stored in the particle payload data. During update, the particle flag IgnoreCollisions will be set until the particle relative time has surpassed the DelayAmount.
Default value:
Member | Value |
---|---|
Distribution | DistributionDelayAmount |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
DirScalar
Type: float
The directional scalar value. This is a value that is used to scale the bounds to 'assist' in avoiding interpentration or large gaps.
Default value: 3.0
MaxCollisions
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxCollisions |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
ParticleMass
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionParticleMass |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
VerticalFudgeFactor
Type: float
The fudge factor to use to determine vertical. True vertical will have a Hit.Normal.Z == 1.0 This will allow for Z components in the range of [1.0-VerticalFudgeFactor..1.0] to count as vertical collisions.
Property group 'Performance'
bDropDetail
Type: bool
If TRUE, when the WorldInfo.bDropDetail flag is set, the module will be ignored.
Default value: True
Default values
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |