My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:ParticleModuleKillHeight (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> ParticleModule >> ParticleModuleKillBase >> ParticleModuleKillHeight |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Kill'[edit]
bAbsolute[edit]
Type: bool
If TRUE, the height should be treated as a world-space position.
bFloor[edit]
Type: bool
If TRUE, the plane should be considered a floor - ie kill anything BELOW it. If FALSE, if is a ceiling - ie kill anything ABOVE it.
Height[edit]
Type: DistributionFloat.RawDistributionFloat
The height at which to kill the particle.
Default value:
Member | Value |
---|---|
Distribution | DistributionHeight |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values[edit]
Property | Value |
---|---|
bSupported3DDrawMode | True |
bUpdateModule | True |