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UE3:ParticleModuleKillHeight (UDK)

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UDK Object >> ParticleModule >> ParticleModuleKillBase >> ParticleModuleKillHeight
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Kill'[edit]

bAbsolute[edit]

Type: bool

If TRUE, the height should be treated as a world-space position.

bFloor[edit]

Type: bool

If TRUE, the plane should be considered a floor - ie kill anything BELOW it. If FALSE, if is a ceiling - ie kill anything ABOVE it.

Height[edit]

Type: DistributionFloat.RawDistributionFloat

The height at which to kill the particle.

Default value:

Member Value
Distribution DistributionHeight
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
bSupported3DDrawMode True
bUpdateModule True