My program doesn't have bugs. It just develops random features.
UE3:ParticleModuleLocationPrimitiveCylinder (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase >> ParticleModuleLocationPrimitiveCylinder |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleModuleLocationPrimitiveCylinder Location primitive spawning within a cylinder. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Location'[edit]
HeightAxis[edit]
Type: CylinderHeightAxis
Default value: PMLPC_HEIGHTAXIS_Z
RadialVelocity[edit]
Type: bool
Default value: True
StartHeight[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionStartHeight |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
StartRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionStartRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bSupported3DDrawMode | True | ||||
StartLocation |
|
||||
VelocityScale |
|
Enums[edit]
CylinderHeightAxis[edit]
- PMLPC_HEIGHTAXIS_X
- PMLPC_HEIGHTAXIS_Y
- PMLPC_HEIGHTAXIS_Z