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Difference between revisions of "UE3:ParticleModuleLocationPrimitiveCylinder (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase >> ParticleModuleLocationPrimitiveCylinder
Package: 
Engine
This class in other games:
UDK

ParticleModuleLocationPrimitiveCylinder Location primitive spawning within a cylinder. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Location'[edit]

HeightAxis[edit]

Type: CylinderHeightAxis


Default value: PMLPC_HEIGHTAXIS_Z

RadialVelocity[edit]

Type: bool


Default value: True

StartHeight[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionStartHeight
LookupTable
  1. 50.0
  2. 50.0
  3. 50.0
  4. 50.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

StartRadius[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionStartRadius
LookupTable
  1. 50.0
  2. 50.0
  3. 50.0
  4. 50.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
bSupported3DDrawMode True
StartLocation
Member Value
Distribution DistributionStartLocation
VelocityScale
Member Value
Distribution DistributionVelocityScale

Enums[edit]

CylinderHeightAxis[edit]

PMLPC_HEIGHTAXIS_X 
PMLPC_HEIGHTAXIS_Y 
PMLPC_HEIGHTAXIS_Z