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UE3:ParticleModuleMaterialByParameter (UT3)
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Object >> ParticleModule >> ParticleModuleMaterialBase >> ParticleModuleMaterialByParameter |
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Properties
Property group 'ParticleModuleMaterialByParameter'
DefaultMaterials
Type: array<MaterialInterface>
Modifiers: editfixedsize
MaterialParameters
For Sprite and SubUV emitters only the first entry in these arrays will be valid. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays.
See: UParticleModuleMaterialByParameter::Update
Default values
Property | Value |
---|---|
bUpdateModule | True |