I don't need to test my programs. I have an error-correcting modem.
UE3:ParticleModuleMaterialByParameter (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleMaterialBase >> ParticleModuleMaterialByParameter |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'ParticleModuleMaterialByParameter'[edit]
DefaultMaterials[edit]
Type: array<MaterialInterface>
Modifiers: editfixedsize
The default materials to use when the MaterialParameter is not found.
MaterialParameters[edit]
For Sprite and SubUV emitters only the first entry in these arrays will be valid. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays.
See: UParticleModuleMaterialByParameter::Update
Default values[edit]
Property | Value |
---|---|
bUpdateModule | True |