Gah - a solution with more questions. – EntropicLqd
UE3:ParticleModuleRotationOverLifetime (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleRotationBase >> ParticleModuleRotationOverLifetime |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Rotation'[edit]
RotationOverLife[edit]
Type: DistributionFloat.RawDistributionFloat
The rotation to apply.
Default value:
Member | Value |
---|---|
Distribution | DistributionRotOverLife |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Scale[edit]
Type: bool
If TRUE, the particle rotation is multiplied by the value retrieved from RotationOverLife. If FALSE, the particle rotation is incremented by the value retrieved from RotationOverLife.
Default value: True
Default values[edit]
Property | Value |
---|---|
bUpdateModule | True |