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UE3:ParticleModuleTrailSource (UT3)

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UT3 Object >> ParticleModule >> ParticleModuleTrailBase >> ParticleModuleTrailSource
Package: 
Engine
This class in other games:
UDK

ParticleModuleTrailSource

This module implements a single source for a Trail emitter.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Source'

bInheritRotation

Type: bool

Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle

bLockSourceStength

Type: bool

Whether to lock the source to the life of the particle

SelectionMethod

Type: ParticleModule.EParticleSourceSelectionMethod

Particle selection method, when using the SourceMethod of Particle

Default value: EPSSM_Sequential

SourceMethod

Type: ETrail2SourceMethod

The method flag

SourceName

Type: name

The strength of the tangent from the source point for each Trail

SourceOffsetCount

Type: int

SourceOffsetCount The number of source offsets that can be expected to be found on the instance. These must be named TrailSourceOffset#

SourceOffsetDefaults

Type: array<Object.Vector>

Modifiers: editfixedsize

Default offsets from the source(s). If there are < MaxBeamCount slots, the grabbing of values will simply wrap.

SourceStrength

Type: DistributionFloat.RawDistributionFloat

The strength of the tangent from the source point for each Trail

Default value:

Member Value
Distribution DistributionSourceStrength
LookupTable
  1. 100.0
  2. 100.0
  3. 100.0
  4. 100.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Enums

ETrail2SourceMethod

PET2SRCM_Default 
Default - use the emitter position.

This is the fallback for when other modes can't be resolved.

PET2SRCM_Particle 
Particle - use the particles from a given emitter in the system.

The name of the emitter should be set in SourceName.

PET2SRCM_Actor 
Actor - use the actor as the source.

The name of the actor should be set in SourceName.