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UE3:ParticleModuleTrailSource (UDK)

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UDK Object >> ParticleModule >> ParticleModuleTrailBase >> ParticleModuleTrailSource
Package: 
Engine
This class in other games:
UT3

ParticleModuleTrailSource

This module implements a single source for a Trail emitter.

Properties[edit]

Property group 'Source'[edit]

bInheritRotation[edit]

Type: bool

Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle.

bLockSourceStength[edit]

Type: bool

Whether to lock the source to the life of the particle.

SelectionMethod[edit]

Type: ParticleModule.EParticleSourceSelectionMethod

Particle selection method, when using the SourceMethod of Particle.

Default value: EPSSM_Sequential

SourceMethod[edit]

Type: ETrail2SourceMethod

The source method for the trail.

SourceName[edit]

Type: name

The name of the source - either the emitter or Actor.

SourceOffsetCount[edit]

Type: int

SourceOffsetCount The number of source offsets that can be expected to be found on the instance. These must be named TrailSourceOffset#

SourceOffsetDefaults[edit]

Type: array<Object.Vector>

Modifiers: editfixedsize

Default offsets from the source(s). If there are < SourceOffsetCount slots, the grabbing of values will simply wrap.

SourceStrength[edit]

Type: DistributionFloat.RawDistributionFloat

The strength of the tangent from the source point for each Trail.

Default value:

Member Value
Distribution DistributionSourceStrength
LookupTable
  1. 100.0
  2. 100.0
  3. 100.0
  4. 100.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Enums[edit]

ETrail2SourceMethod[edit]

PET2SRCM_Default 
Default - use the emitter position.

This is the fallback for when other modes can't be resolved.

PET2SRCM_Particle 
Particle - use the particles from a given emitter in the system.

The name of the emitter should be set in SourceName.

PET2SRCM_Actor 
Actor - use the actor as the source.

The name of the actor should be set in SourceName.