My program doesn't have bugs. It just develops random features.
UE3:ParticleModuleTrailSpawn (UT3)
Object >> ParticleModule >> ParticleModuleTrailBase >> ParticleModuleTrailSpawn |
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ParticleModuleTrailSpawn The trail spawn module.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Spawn'
MinSpawnVelocity
Type: float
MinSpawnVelocity The minimum velocity the source must be travelling at in order to spawn particles.
SpawnDistanceMap
Type: DistributionFloatParticleParameter
Modifiers: export, noclear
SpawnDistanceMap This parameter will map a given distance range [MinInput..MaxInput] to the given spawn values [MinOutput..MaxOutput] Anything below the MinOutput will result in no particles being spawned NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min. distance, then MinOutput particles will be spawned every 10 frames... IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now!
Default value: DistributionFloatParticleParameter'DistributionSpawnDistanceMap'
Subobjects
DistributionSpawnDistanceMap
Class: Engine.DistributionFloatParticleParameter
Property | Value |
---|---|
Constant | 1.0 |
MaxInput | 100.0 |
MaxOutput | 5.0 |
MinInput | 10.0 |
MinOutput | 1.0 |
Enums
ETrail2SpawnMethod
- PET2SM_Emitter
- Use the emitter spawn settings
- PET2SM_Velocity
- Spawn based on the velocity of the source
- PET2SM_Distance
- Spawn base on the distanced covered by the source