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UE3:ParticleModuleTrailSpawn (UDK)

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UDK Object >> ParticleModule >> ParticleModuleTrailBase >> ParticleModuleTrailSpawn
Package: 
Engine
This class in other games:
UT3

ParticleModuleTrailSpawn The trail spawn module.

Properties[edit]

Property group 'Spawn'[edit]

MinSpawnVelocity[edit]

Type: float

The minimum velocity the source must be travelling at in order to spawn particles.

SpawnDistanceMap[edit]

Type: DistributionFloatParticleParameter

Modifiers: export, noclear

This parameter will map a given distance range [MinInput..MaxInput] to the given spawn values [MinOutput..MaxOutput] Anything below the MinOutput will result in no particles being spawned NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min. distance, then MinOutput particles will be spawned every 10 frames... IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now!

Default value: DistributionFloatParticleParameter'DistributionSpawnDistanceMap'

Subobjects[edit]

DistributionSpawnDistanceMap[edit]

Class: Engine.DistributionFloatParticleParameter

Property Value
Constant 1.0
MaxInput 100.0
MaxOutput 5.0
MinInput 10.0
MinOutput 1.0

Enums[edit]

ETrail2SpawnMethod[edit]

PET2SM_Emitter 
Use the emitter spawn settings
PET2SM_Velocity 
Spawn based on the velocity of the source
PET2SM_Distance 
Spawn base on the distanced covered by the source