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Difference between revisions of "UE3:ParticleModuleTypeDataAnimTrail (UDK)"

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Latest revision as of 06:42, 17 January 2010

UDK Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataAnimTrail
Package: 
Engine

ParticleModuleTypeDataAnimTrail Provides the base data for animation-based trail emitters.

Properties[edit]

Property group 'Anim'[edit]

ControlEdgeName[edit]

Type: name

The number of sheets to render for the trail.

Property group 'Rendering'[edit]

bRenderGeometry[edit]

Type: bool

If TRUE, render the trail geometry (this should typically be on)

Default value: True

bRenderSpawnPoints[edit]

Type: bool

If TRUE, render stars at each spawned particle point along the trail

bRenderTangents[edit]

Type: bool

If TRUE, render a line showing the tangent at each spawned particle point along the trail

bRenderTessellation[edit]

Type: bool

If TRUE, render the tessellated path between spawned particles

DistanceTessellationStepSize[edit]

Type: float

The distance step size for tessellation.

  1. Tessellation Points = Trunc((Distance Between Spawned Particles) / DistanceTessellationStepSize))

Default value: 10.0

TangentTessellationScalar[edit]

Type: float

The tangent scalar for tessellation. Angles between tangent A and B are mapped to [0.0f .. 1.0f] This is then multiplied by TangentTessellationScalar to give the number of points to tessellate

TilingDistance[edit]

Type: float

The (estimated) covered distance to tile the 2nd UV set at. If 0.0, a second UV set will not be passed in.

Property group 'Trail'[edit]

bClipSourceSegement[edit]

Type: bool

If true, do not join the trail to the source position

Default value: True

bDeadTrailsOnDeactivate[edit]

Type: bool

If true, when the system is deactivated, mark trails as dead. This means they will still render, but will not have more particles added to them, even if the system re-activates...

Default value: True

bEnablePreviousTangentRecalculation[edit]

Type: bool

If true, recalculate the previous tangent when a new particle is spawned

Default value: True

bTangentRecalculationEveryFrame[edit]

Type: bool

If true, recalculate tangents every frame to allow velocity/acceleration to be applied

SheetsPerTrail[edit]

Type: int

The number of sheets to render for the trail.

Default value: 1