Cogito, ergo sum
UE3:ParticleModuleTypeDataBeam2 (UT3)
Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataBeam2 |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Beam'[edit]
bAlwaysOn[edit]
Type: bool
If true, there will ALWAYS be a beam...
BeamMethod[edit]
Type: EBeam2Method
The method with which to form the beam(s)
Default value: PEB2M_Target
InterpolationPoints[edit]
Type: int
Indicates whether the beam should be interpolated.
<= 0 --> no > 0 --> yes (and is equal to the number of interpolation steps that should be taken.
MaxBeamCount[edit]
Type: int
The number of live beams
Sheets[edit]
Type: int
The number of sheets to render
Default value: 1
Speed[edit]
Type: float
The speed at which the beam should move from source to target when firing up. '0' indicates instantaneous
Default value: 10.0
TextureTile[edit]
Type: int
The number of times to tile the texture along each beam
Default value: 1
TextureTileDistance[edit]
Type: float
The distance per texture tile
Property group 'Branching'[edit]
BranchParentName[edit]
Type: name
The name of the emitter to branch from (if mode is PEB2M_Branch) MUST BE IN THE SAME PARTICLE SYSTEM!
Property group 'Distance'[edit]
Distance[edit]
Type: DistributionFloat.RawDistributionFloat
Distance is only used if BeamMethod is Distance
Default value:
Member | Value |
---|---|
Distribution | DistributionDistance |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Property group 'Rendering'[edit]
RenderDirectLine[edit]
Type: bool
RenderGeometry[edit]
Type: bool
Default value: True
RenderLines[edit]
Type: bool
RenderTessellation[edit]
Type: bool
Property group 'Taper'[edit]
TaperFactor[edit]
Type: DistributionFloat.RawDistributionFloat
Tapering factor, 0 = source of beam, 1 = target
Default value:
Member | Value |
---|---|
Distribution | DistributionTaperFactor |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
TaperMethod[edit]
Type: EBeamTaperMethod
Tapering mode
TaperScale[edit]
Type: DistributionFloat.RawDistributionFloat
Tapering scaling This is intended to be either a constant, uniform or a ParticleParam. If a curve is used, 0/1 mapping of source/target... which could be integrated into the taper factor itself, and therefore makes no sense.
Default value:
Member | Value |
---|---|
Distribution | DistributionTaperScale |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Enums[edit]
EBeam2Method[edit]
- PEB2M_Distance
- PEB2M_Target
- PEB2M_Branch
EBeamTaperMethod[edit]
- PEBTM_None
- No tapering is applied
- PEBTM_Full
- Taper the beam relative to source-->target, regardless of current beam length
- PEBTM_Partial
- Taper the beam relative to source-->location, 0=source,1=endpoint