Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:ParticleModuleTypeDataBeam (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataBeam |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Beam'[edit]
BeamMethod[edit]
Type: EBeamMethod
Distance[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionDistance |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
EmitterStrength[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionEmitterStrength |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
EndPoint[edit]
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionEndPoint |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
EndPointDirection[edit]
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionEndPointDirection |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
EndPointMethod[edit]
Type: EBeamEndPointMethod
RenderDirectLine[edit]
Type: bool
RenderGeometry[edit]
Type: bool
Default value: True
RenderLines[edit]
Type: bool
RenderTessellation[edit]
Type: bool
TargetStrength[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionTargetStrength |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
TessellationFactor[edit]
Type: int
Default value: 1
TextureTile[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |
Enums[edit]
EBeamEndPointMethod[edit]
- PEBEPM_Calculated
- PEBEPM_Distribution
- PEBEPM_Distribution_Constant
EBeamMethod[edit]
- PEBM_Distance
- PEBM_EndPoints
- PEBM_EndPoints_Interpolated
- PEBM_UserSet_EndPoints
- PEBM_UserSet_EndPoints_Interpolated