Cogito, ergo sum

UE3:ParticleModuleTypeDataBeam (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataBeam
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Beam'

BeamMethod

Type: EBeamMethod


Distance

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionDistance
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

EmitterStrength

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionEmitterStrength
LookupTable
  1. 1000.0
  2. 0.0
  3. 1000.0
  4. 0.0
  5. 1000.0
  6. 0.0
  7. 1000.0
  8. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

EndPoint

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionEndPoint
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
  9. 0.0
  10. 0.0
  11. 0.0
  12. 0.0
  13. 0.0
  14. 0.0
  15. 0.0
  16. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

EndPointDirection

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionEndPointDirection
LookupTable
  1. 0.0
  2. 0.0
  3. 1.0
  4. 0.0
  5. 1.0
  6. 0.0
  7. 0.0
  8. 0.0
  9. 0.0
  10. 0.0
  11. 1.0
  12. 0.0
  13. 0.0
  14. 0.0
  15. 0.0
  16. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

EndPointMethod

Type: EBeamEndPointMethod


RenderDirectLine

Type: bool


RenderGeometry

Type: bool


Default value: True

RenderLines

Type: bool


RenderTessellation

Type: bool


TargetStrength

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionTargetStrength
LookupTable
  1. 1000.0
  2. 0.0
  3. 1000.0
  4. 0.0
  5. 1000.0
  6. 0.0
  7. 1000.0
  8. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

TessellationFactor

Type: int


Default value: 1

TextureTile

Type: int


Default values

Property Value
bSpawnModule True
bUpdateModule True

Enums

EBeamEndPointMethod

PEBEPM_Calculated 
PEBEPM_Distribution 
PEBEPM_Distribution_Constant 

EBeamMethod

PEBM_Distance 
PEBM_EndPoints 
PEBM_EndPoints_Interpolated 
PEBM_UserSet_EndPoints 
PEBM_UserSet_EndPoints_Interpolated