My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:ParticleModuleTypeDataBeam (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 30: Line 30:
 
| {{tl|RawDistribution||Object structs|LookupTable}}
 
| {{tl|RawDistribution||Object structs|LookupTable}}
 
|  
 
|  
#0.0
 
#0.0
 
#0.0
 
#0.0
 
 
#0.0
 
#0.0
 
#0.0
 
#0.0
Line 65: Line 61:
 
|  
 
|  
 
#1000.0
 
#1000.0
#0.0
 
 
#1000.0
 
#1000.0
#0.0
 
 
#1000.0
 
#1000.0
#0.0
 
 
#1000.0
 
#1000.0
#0.0
 
 
|-
 
|-
 
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}}
 
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}}
Line 98: Line 90:
 
| {{tl|RawDistribution||Object structs|LookupTable}}
 
| {{tl|RawDistribution||Object structs|LookupTable}}
 
|  
 
|  
#0.0
 
#0.0
 
#0.0
 
#0.0
 
#0.0
 
#0.0
 
#0.0
 
#0.0
 
 
#0.0
 
#0.0
 
#0.0
 
#0.0
Line 140: Line 124:
 
| {{tl|RawDistribution||Object structs|LookupTable}}
 
| {{tl|RawDistribution||Object structs|LookupTable}}
 
|  
 
|  
#0.0
 
 
#0.0
 
#0.0
 
#1.0
 
#1.0
#0.0
 
 
#1.0
 
#1.0
#0.0
 
#0.0
 
#0.0
 
 
#0.0
 
#0.0
 
#0.0
 
#0.0
 
#1.0
 
#1.0
#0.0
 
#0.0
 
#0.0
 
 
#0.0
 
#0.0
 
#0.0
 
#0.0
Line 210: Line 186:
 
|  
 
|  
 
#1000.0
 
#1000.0
#0.0
 
 
#1000.0
 
#1000.0
#0.0
 
 
#1000.0
 
#1000.0
#0.0
 
 
#1000.0
 
#1000.0
#0.0
 
 
|-
 
|-
 
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}}
 
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataBeam
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Beam'[edit]

BeamMethod[edit]

Type: EBeamMethod


Distance[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionDistance
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

EmitterStrength[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionEmitterStrength
LookupTable
  1. 1000.0
  2. 1000.0
  3. 1000.0
  4. 1000.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

EndPoint[edit]

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionEndPoint
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

EndPointDirection[edit]

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionEndPointDirection
LookupTable
  1. 0.0
  2. 1.0
  3. 1.0
  4. 0.0
  5. 0.0
  6. 1.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

EndPointMethod[edit]

Type: EBeamEndPointMethod


RenderDirectLine[edit]

Type: bool


RenderGeometry[edit]

Type: bool


Default value: True

RenderLines[edit]

Type: bool


RenderTessellation[edit]

Type: bool


TargetStrength[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionTargetStrength
LookupTable
  1. 1000.0
  2. 1000.0
  3. 1000.0
  4. 1000.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

TessellationFactor[edit]

Type: int


Default value: 1

TextureTile[edit]

Type: int


Default values[edit]

Property Value
bSpawnModule True
bUpdateModule True

Enums[edit]

EBeamEndPointMethod[edit]

PEBEPM_Calculated 
PEBEPM_Distribution 
PEBEPM_Distribution_Constant 

EBeamMethod[edit]

PEBM_Distance 
PEBM_EndPoints 
PEBM_EndPoints_Interpolated 
PEBM_UserSet_EndPoints 
PEBM_UserSet_EndPoints_Interpolated