I don't need to test my programs. I have an error-correcting modem.
UE3:ParticleModuleTypeDataTrail2 (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataTrail2 |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleModuleTypeDataTrail2 Provides the base data for trail emitters.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Rendering'[edit]
RenderDirectLine[edit]
Type: bool
RenderGeometry[edit]
Type: bool
Default value: True
RenderLines[edit]
Type: bool
RenderTessellation[edit]
Type: bool
Property group 'Trail'[edit]
MaxParticleInTrailCount[edit]
Type: int
Max particles per trail
MaxTrailCount[edit]
Type: int
The number of live trails
Default value: 1
TessellationFactor[edit]
Type: int
The tesselation amount to use for each trail
Default value: 1
TessellationStrength[edit]
Type: float
The strength to apply to the tangents
Default value: 25.0
TextureTile[edit]
Type: int
The number of times to tile the texture along each trail
Default value: 1
Internal variables[edit]
Sheets[edit]
Type: int
The number of sheets to render
Default value: 1
TessellationFactorDistance[edit]
Type: float
The distance between particles for full TessellationFactor