My program doesn't have bugs. It just develops random features.
UE3:ParticleModuleTypeDataTrail (UT3)
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Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataTrail |
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Properties[edit]
Property group 'Trail'[edit]
RenderGeometry[edit]
Type: bool
Default value: True
RenderLines[edit]
Type: bool
RenderTessellation[edit]
Type: bool
SpawnByDistance[edit]
Type: bool
SpawnDistance[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 5.0 |
Y | 5.0 |
Z | 5.0 |
Tapered[edit]
Type: bool
Tension[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionTension |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
TessellationFactor[edit]
Type: int
Default value: 1